[HELP] AI to shoot at zeds (willing to pay for a working fix)

Yes, I forgot to mention this. All the coding I'm doing is to create two AI factions - bandits and military, sorry for the confusion. Now I know what you're looking to do, but I have no idea how to go about implementing it, sorry.

If you want AI to ignore the player, perhaps using the "setcaptive true" if the player is a non-bandit might be what you're looking for. This will immediately make all AI ignore the player. Likewise, setting it to false will make the AI hostile to the player again.

This is starting to get beyond my area of limited expertise, so sorry if I'm not much help from here on.
 
Yes, I forgot to mention this. All the coding I'm doing is to create two AI factions - bandits and military, sorry for the confusion. Now I know what you're looking to do, but I have no idea how to go about implementing it, sorry.
No problem. I'll continue my testing, and report back if i can figure it out.
 
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