Ferdinand das Frettchen
New Member
Sorry for digging up old threads!
I'm running an Epoch server and still my vehicles will dissapear!
This is my server_updateObject.sqf
I tried to edit it like Xyberviri but I probably did something wrong!
I'm running an Epoch server and still my vehicles will dissapear!
This is my server_updateObject.sqf
Code:
/*
[_object,_type] spawn server_updateObject;
*/
private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];
_object = _this select 0;
_type = _this select 1;
_parachuteWest = typeOf _object == "ParachuteWest";
_isbuildable = (typeOf _object) in dayz_allowedObjects;
_isNotOk = false;
_firstTime = false;
_objectID = _object getVariable ["ObjectID","0"];
_uid = _object getVariable ["ObjectUID","0"];
//Check if object has an ignore flag, set to false as the default//
_ignoreThis = _object getVariable ["ignoreThis",false];
if (_ignoreThis) exitWith {};
if ((typeName _objectID != "string") || (typeName _uid != "string")) then
{
diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
//force fail
_objectID = "0";
_uid = "0";
};
if (!_parachuteWest) and !(locked _object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = getPosATL _object;
diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",
typeOf _object,
_object_position select 0,
_object_position select 1,
_object_position select 2]);
_isNotOk = true;
};
};
// do not update if buildable and not ok
if (_isNotOk and _isbuildable) exitWith { };
// delete if still not ok
if (_isNotOk) exitWith { deleteVehicle _object; };
_lastUpdate = _object getVariable ["lastUpdate",time];
_needUpdate = _object in needUpdate_objects;
// TODO ----------------------
_object_position = {
private["_position","_worldspace","_fuel","_key"];
_position = getPosATL _object;
_worldspace = [
round(direction _object),
_position
];
_fuel = 0;
if (_object isKindOf "AllVehicles") then {
_fuel = fuel _object;
};
_key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
};
_object_inventory = {
private["_inventory","_previous","_key"];
_inventory = [
getWeaponCargo _object,
getMagazineCargo _object,
getBackpackCargo _object
];
_previous = str(_object getVariable["lastInventory",[]]);
if (str(_inventory) != _previous) then {
_object setVariable["lastInventory",_inventory];
if (_objectID == "0") then {
_key = format["CHILD:309:%1:%2:",_uid,_inventory];
} else {
_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
};
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
};
};
_object_damage = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
_damage = damage _object;
_array = [];
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
_object setHit ["_selection", _hit]
} forEach _hitpoints;
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["needUpdate",false,true];
};
_object_killed = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
_damage = damage _object;
_array = [];
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
_hit = 1;
_object setHit ["_selection", _hit]
} forEach _hitpoints;
_damage = 1;
if (_objectID == "0") then {
_key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
} else {
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
};
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["needUpdate",false,true];
};
_object_repair = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
_damage = damage _object;
_array = [];
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
_object setHit ["_selection", _hit]
} forEach _hitpoints;
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["needUpdate",false,true];
};
// TODO ----------------------
_object setVariable ["lastUpdate",time,true];
switch (_type) do {
case "all": {
call _object_position;
call _object_inventory;
call _object_damage;
};
case "position": {
if (!(_object in needUpdate_objects)) then {
diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
needUpdate_objects set [count needUpdate_objects, _object];
};
};
case "gear": {
call _object_inventory;
};
case "damage": {
if ( (time - _lastUpdate) > 5) then {
call _object_damage;
} else {
if (!(_object in needUpdate_objects)) then {
diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
needUpdate_objects set [count needUpdate_objects, _object];
};
};
};
case "killed": {
call _object_killed;
};
case "repair": {
call _object_damage;
};
};
I tried to edit it like Xyberviri but I probably did something wrong!