Help me! - How can I spawn vehicles in DayZ Origins? (Database?)

Rick_Murphy

New Member
Hello so basically few days ago I managed to open my own DayZ Origins server using XAMPP. I was travelling around the Taviana wasteland, I've found some new stuff like new weapons and new zombie models, it worked great but the only problem was that I couldn't find any vehicle around this whole place.
I was checking all of my files about my server but I couldn't find anything on spawning them.
My second server for DayZ chernarus worked fine, because I was DayZ server controlcenter and I managed to spawn cars succesfully. But here in DayZ origins I got another kind of server which I made using XAMPP. Everything works just great without lag and stuff.
I would apreciate any help on it. Please tell me and explain me on how can I spawn vehicles in my own server and why I couldn't find any vehicle.

I heard that someone said that I need to work it out true the database.
I already noticed a folder into my database with vehicle's which looks like this ''object_spawns'' I see many various stuff inside it like UralCivil and bike, but I got no Idea on how to SPAWN them. I would apreciate if you could provide me with some tutorials or videos.

This is the link of how my database looks like:
rSxKLEM.png
 
on functions, pmain, when you restart your server, clic on "clean obb vehicles", then pmain, (ejecute).
Vehicles ready to use.
 
BTW thats how my config file looks.






//
// config.cfg
//
// comments are written with "//" in front of them.


// GLOBAL SETTINGS
hostname = "DayZ Origins - The Walking Dead Server"; // The name of the server that shall be displayed in the public server list
password = "....."; // Password for joining, eg connecting to the server
passwordAdmin = "....."; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login ...'
reportingIP = "myhost"; // For Arma2: Operation Arrowhead
logFile = "arma2oaserver.rpt"; // Tells ArmA-server where the logfile should go and what it should be called


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {"Enjoy your stay in our server"};
motdInterval = 5; // Time interval (in seconds) between each message


// JOINING RULES
maxPlayers = 20; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
requiredBuild = 103419; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
requiredSecureId = 1; // Request clients joining to provide a secure ID token (change to 2 to force this)


// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective


// INGAME SETTINGS
disableVoN = 1; // If set to 1, Voice over Net will not be available
vonCodecQuality = 10; // Quality from 1 to 30
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 0; // Server to use BattlEye system


// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected


// MISSIONS CYCLE (see below)
class Missions
{
class DayZ {
template = dayz_1.origins.tavi;
difficulty = "regular"; // change this for other difficulty settings, regular, expert is valid
};
};
 
Your server must be off first.
Open xampp control panel, then... choose admin on apache, go to Phpmyadmin... clic on the (+) "plus", in the left side of dayz_origins (database). You Will have 2 new options, one of them is "Functions". Clic on it... then on the list it shows on the right, clic ejecute (i guess), on "PMAIN".

When you reset clic on Clean obb vehicles first, then pmain, start your server, join, find a chopper, crash it on sector b XD.

edit: give credits ^^, good luck
 
Alright so I did Phymyadmin - clicked on plus at the origins database, I took a functions button and executed it on pmain. And that's what I see, I don't see anything by the name ''Clean obb vehicles'' all I see is this stuff:
BugFix
fGetClassCount
fGetSpawnFromChance
fGetVehCount
pCleanup
pCleanupOOB
pFixMaxNum
pMain
pMoveDead
pSpawn
rndspawn


That's how it looks.
P.S I will add credits on my server , don't worry about it. I apreciate people who helps me.
 
Alright it worked out, thank you. I found a solution. If you are interested in sometimes playing with me. ADD me on skype riosss007
 
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