[Help] names not showing

istealth

Well-Known Member
Hello iam having problems in my server where when people talk in side chat there names do not show up. this is my config file
Code:
// MISSIONS CYCLE (see below)
class Missions
{
    class DayZ {
        template = dayz_1.chernarus;
        difficulty = "Veteran";    // change this for other difficulty settings, regular, expert is valid
    };
};

and this is my Reality.ArmaOAProfile

Code:
class Difficulties
{
    class Recruit
    {
        class Flags
        {
            // These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.
           
            Armor=1;        // Gives you improved body armor, tank armor etc
            FriendlyTag=1;        // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
            EnemyTag=1;        // Displays information on enemy units
            HUD=1;            // Shows you leaders location and your position in formation
            HUDPerm=1;        // Shows HUD permanently
            HUDWp=1;        // Shows Waypoints right after they're ordered to you
            HUDWpPerm=1;        // Shows Waypoints permanently
            WeaponCursor=1;        // Shows the crosshair for your weapon
            AutoAim=1;        // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
            AutoGuideAT=1;        // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
            3rdPersonView=1;    // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
            ClockIndicator=1;    // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
            Map=1;            // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
            Tracers=1;        // Displays tracers even of small arms that in real life would not have tracers
            AutoSpot=1;        // If you're close enough to an enemy, you'll report it without right-clicking
            UltraAI=0;        // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.
            UnlimitedSaves=1;    // Enables saing permanently. For single player missions. But you then can only load the last save state.
            DeathMessages=1;    // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
            NetStats=1;        // (1.09 and later) Enables the scoreboard functionality in MP
            VonID=1;        // (1.09 and later) When using VoN, display the name of the player speaking.
        };
        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.55;
        precisionEnemy = 0.3;
    };
    class Regular
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 1;
            autoAim = 0;
            autoGuideAT = 1;
            autoSpot = 1;
            cameraShake = 1;
            clockIndicator = 1;
            deathMessages = 1;
            enemyTag = 0;
            friendlyTag = 1;
            hud = 1;
            hudGroupInfo = 1;
            hudPerm = 1;
            hudWp = 1;
            hudWpPerm = 1;
            map = 1;
            netStats = 1;
            tracers = 1;
            ultraAI = 0;
            unlimitedSaves = 1;
            vonId = 1;
            weaponCursor = 1;
        };
        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.7;
        precisionEnemy = 0.5;
    };
    class Veteran
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 0;// Cannot be changed
            autoAim = 0;// Cannot be changed
            autoGuideAT = 0;// Cannot be changed
            autoSpot = 0;// Cannot be changed
            cameraShake = 1;
            clockIndicator = 0;
            deathMessages = 1;
            enemyTag = 0;// Cannot be changed
            friendlyTag = 0;// Cannot be changed
            hud = 1;
            hudGroupInfo = 0;
            hudPerm = 0;// Cannot be changed
            hudWp = 1;
            hudWpPerm = 0;// Cannot be changed
            map = 0;
            netStats = 1;
            tracers = 0;// Cannot be changed
            ultraAI = 0;
            unlimitedSaves = 0;
            vonId = 1;
            weaponCursor = 1;
        };
        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.9;
        precisionEnemy = 0.75;
    };
    class Mercenary
    {
        class Flags
        {
            3rdPersonView = 0;// Cannot be changed
            armor = 0;// Cannot be changed
            autoAim = 0;// Cannot be changed
            autoGuideAT = 0;// Cannot be changed
            autoSpot = 0;// Cannot be changed
            cameraShake = 1;// Cannot be changed
            clockIndicator = 0;// Cannot be changed
            deathMessages = 0;
            enemyTag = 0;// Cannot be changed
            friendlyTag = 0;// Cannot be changed
            hud = 0;// Cannot be changed
            hudGroupInfo = 0;// Cannot be changed
            hudPerm = 0;// Cannot be changed
            hudWp = 0;// Cannot be changed
            hudWpPerm = 0;// Cannot be changed
            map = 0;// Cannot be changed
            netStats = 0;
            tracers = 0;// Cannot be changed
            ultraAI = 0;
            unlimitedSaves = 0;// Cannot be changed
            vonID = 0;
            weaponCursor = 0;// Cannot be changed
        };
        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 1;
        precisionEnemy = 1;
    };
};

vonid is set to 1

if i set the difficulty to regular it works but its using the same thing vonid = 1 but i do not wont to use regular
 
VonID=1 is what sets whether or not you see who is talking over the side chat.
If it still isn't working then i have no idea, you could try disabling the side chat and use Global ? It might work on that and for Dayz there isn't any difference between side and global
 
VonID=1 is what sets whether or not you see who is talking over the side chat.
If it still isn't working then i have no idea, you could try disabling the side chat and use Global ? It might work on that and for Dayz there isn't any difference between side and global
but i do not want to use Regular because when i set everything the same as veteran we still have name tags even if its turned off in regular
 
Name tags are nothing to do with VON ? I thought you wanted it so you see the persons name who is speaking over the side channel ?
Name tags are when you hover your cursor over another player and see that persons name.

What is it you're actully wanting to do ? I'm confused and don't mind trying to help you, if i know what you want :)
 
Name tags are nothing to do with VON ? I thought you wanted it so you see the persons name who is speaking over the side channel ?
Name tags are when you hover your cursor over another player and see that persons name.

What is it you're actully wanting to do ? I'm confused and don't mind trying to help you, if i know what you want :)
i want to be able to see peoples names when they talk on sidechat which i know its vonid =1 but i also want to use the veteran difficulty but i cant use it because peoples names do not show up when they talk but in the config vonid = 1 in veteran settings
 
Is veteran supported ? according to your config file only regular and expert is valid
change this for other difficulty settings, regular, expert is valid
Try using expert but set VonID=1 in expert if it's not already set to 1
 
Is veteran supported ? according to your config file only regular and expert is valid

Try using expert but set VonID=1 in expert if it's not already set to 1
i did what you asked but there was no expert in my profile just regular, veteran, and Mercenary so i made an expert class and when i went into game and hit esc it said it was on Regular and i know i changed the difficulty in my config

i dont know how reality can break the veteran and not the other classes when i use a different server setup pwnz0r veteran works fine with vonid working
 
That's why i just use regular and then edit the values to suit my server, You can make your own settings up that way.
I'm all out of options now though, hopefully someone else can help.
 
That's why i just use regular and then edit the values to suit my server, You can make your own settings up that way.
I'm all out of options now though, hopefully someone else can help.
thats the thing tho i did switch it to regular, changed the settings to the same as the veteran class but it didnt work
 
Same problem for me! I have vonid=1 set for veteran no names show up when people talk on VON !@!
 
ok so i switched over to using regular and it works but i cannot get the name plates, map to not show players around you its off in the profile.
70fina.jpg


and hes the profile
Code:
class Difficulties
{
    class Recruit
    {
        class Flags
        {
            // These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.
            
            Armor=1;        // Gives you improved body armor, tank armor etc
            FriendlyTag=1;        // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
            EnemyTag=1;        // Displays information on enemy units
            HUD=1;            // Shows you leaders location and your position in formation
            HUDPerm=1;        // Shows HUD permanently
            HUDWp=1;        // Shows Waypoints right after they're ordered to you
            HUDWpPerm=1;        // Shows Waypoints permanently
            WeaponCursor=1;        // Shows the crosshair for your weapon
            AutoAim=1;        // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
            AutoGuideAT=1;        // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
            3rdPersonView=1;    // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
            ClockIndicator=1;    // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
            Map=1;            // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
            Tracers=1;        // Displays tracers even of small arms that in real life would not have tracers
            AutoSpot=1;        // If you're close enough to an enemy, you'll report it without right-clicking
            UltraAI=0;        // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.
            UnlimitedSaves=1;    // Enables saing permanently. For single player missions. But you then can only load the last save state.
            DeathMessages=1;    // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
            NetStats=1;        // (1.09 and later) Enables the scoreboard functionality in MP
            VonID=1;        // (1.09 and later) When using VoN, display the name of the player speaking.
        };
        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.55;
        precisionEnemy = 0.3;
    };
    class Regular
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 0;
            autoAim = 0;
            autoGuideAT = 0;
            autoSpot = 0;
            cameraShake = 1;
            clockIndicator = 0;
            deathMessages = 1;
            enemyTag = 0;
            friendlyTag = 0;
            hud = 1;
            hudGroupInfo = 0;
            hudPerm = 1;
            hudWp = 1;
            hudWpPerm = 0;
            map = 0;
            netStats = 1;
            tracers = 1;
            ultraAI = 0;
            unlimitedSaves = 0;
            vonId = 1;
            weaponCursor = 1;
        };
        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.7;
        precisionEnemy = 0.5;
    };
    class Veteran
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 0;// Cannot be changed
            autoAim = 0;// Cannot be changed
            autoGuideAT = 0;// Cannot be changed
            autoSpot = 0;// Cannot be changed
            cameraShake = 1;
            clockIndicator = 0;
            deathMessages = 1;
            enemyTag = 0;// Cannot be changed
            friendlyTag = 0;// Cannot be changed
            hud = 1;
            hudGroupInfo = 0;
            hudPerm = 0;// Cannot be changed
            hudWp = 1;
            hudWpPerm = 0;// Cannot be changed
            map = 0;
            netStats = 1;
            tracers = 0;// Cannot be changed
            ultraAI = 0;
            unlimitedSaves = 0;
            vonId = 1;
            weaponCursor = 1;
        };
        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.9;
        precisionEnemy = 0.75;
    };
    class Mercenary
    {
        class Flags
        {
            3rdPersonView = 0;// Cannot be changed
            armor = 0;// Cannot be changed
            autoAim = 0;// Cannot be changed
            autoGuideAT = 0;// Cannot be changed
            autoSpot = 0;// Cannot be changed
            cameraShake = 1;// Cannot be changed
            clockIndicator = 0;// Cannot be changed
            deathMessages = 0;
            enemyTag = 0;// Cannot be changed
            friendlyTag = 0;// Cannot be changed
            hud = 0;// Cannot be changed
            hudGroupInfo = 0;// Cannot be changed
            hudPerm = 0;// Cannot be changed
            hudWp = 0;// Cannot be changed
            hudWpPerm = 0;// Cannot be changed
            map = 0;// Cannot be changed
            netStats = 0;
            tracers = 0;// Cannot be changed
            ultraAI = 0;
            unlimitedSaves = 0;// Cannot be changed
            vonID = 1;
            weaponCursor = 0;// Cannot be changed
        };
        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 1;
        precisionEnemy = 1;
    };
};

as you can see the map is 0 and the nameplates are 0 but i still see them
 
I'm struggling to find where the Reality server profile is :(

I can find the config file for setting veteran etc, but can't find where to turn individual things on/off :(

Am I being an Uber-Noob?!

1.7.6.1 - just can't find it! (I used the esi installer, if that helps?)

Thanks!
 
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