Doppelganger
Well-Known Member
Hello,
So I've been setting up my server for the past couple of days and adding new mods and testing each on as i install them before I move on and install another. But it seems it doesnt want to load the last few mods in my init.sqf file now. but if I move the mod to a higher place in the init.sqf file it will load.
Am i doing something wrong? can someone take a look at this? I commented each mod that was installed. see below.
So I've been setting up my server for the past couple of days and adding new mods and testing each on as i install them before I move on and install another. But it seems it doesnt want to load the last few mods in my init.sqf file now. but if I move the mod to a higher place in the init.sqf file it will load.
Am i doing something wrong? can someone take a look at this? I commented each mod that was installed. see below.
Code:
/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxHeliCrashes= 5; // Default = 5
MaxVehicleLimit = 100; // Default = 50
MaxDynamicDebris = 300; // Default = 100
dayz_MapArea = 10000; // Default = 10000
dayz_maxLocalZombies = 50; // Default = 30
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
dayz_fullMoonNights = false;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then {
dogOwner = []; // dog code
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
// Add trader citys
_nil = [] execVM "mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
//_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; //Original before dogs
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "custom\plrInit.sqf";}]; //dog code
//_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //original before admin tools
_playerMonitor = [] execFSM "admintools\player_monitor.fsm";
_nul = [] execVM "custom\plrInit.sqf"; //dog code
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
_void = [] execVM "traders\init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"
/*
//Admin tools
[] execVM "admintools\Activate.sqf";
*/
//Sarge AI
// UPSMON
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
// SHK
call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
// run SAR_AI
[] execVM "addons\SARGE\SAR_AI_init.sqf";
//Mission Markers - Sarge AI
[] execVM "debug\addmarkers.sqf";
[] execVM "debug\addmarkers75.sqf";
//Towing
execVM "R3F_ARTY_AND_LOG\init.sqf"
//Halo Jump with altimeter
MC_BIS_halo_spawn = compile preprocessFileLineNumbers "custom\haloInit.sqf";
private["_mkr"];
_mkr = "spawn" + str(round(random 4));
if (!isDedicated) then {
[] spawn {
waitUntil { !isNil ("dayz_Totalzedscheck") and
!(player getVariable ["humanity",0] > 5000 and
typeOf player == "Survivor2_DZ") and
!(player getVariable ["humanity",0] < -2000 and
(typeOf player == "Survivor2_DZ" or
typeOf player == "SurvivorW2_DZ") ) and
!(player getVariable ["humanity",0] > 0 and
(typeOf player == "Bandit1_DZ" or
typeOf player == "BanditW1_DZ") )
};
if (dayzPlayerLogin2 select 2) then
{
_pos = position player;
_mkr setMarkerPos [_pos select 0, _pos select 1];
player spawn MC_BIS_halo_spawn;
_nul = [] execVM "custom\altimeter.sqf";
};
};
};
dayz_sellDistance = 30;
//Bus system
if (isServer) then {
//Bus Service
[] execVM "busroute\bus_driver.sqf";
};
//Vehicle climb
_nul = [] execVM "custom\vehInit.sqf";
//Car radio
execVM "carradio\initCarRadio.sqf";
//Bridge
[] execVM "buildings\excbridge.sqf";
//Admin tools
[] execVM "admintools\Activate.sqf";