Hi guys.
in first sry for my english but i try my best that u know what i will...
ok...
I will add an new Trader for Gems to change to Specil Weapons/Magaines/Vehicle.
I add first the Trader and the Skin in the server_traders.sqf
Next stepp i have add 2 new .hpp files (SpecialOre.hpp/SpecialGems.hpp)
That are working.
Now comes the dificult part for me....
I will that u can buy ( for example ) for a Ruby 3 Magazines for the M107 or what ever. Who ca i realize that?
for example:
here can i buy 1 magazine but i will that i get 3.. who can i realized this?
I found in the WHoleSaler.hpp they stay "bulk_mp9sd" for example... where can i find the file who stays how many items are in the bulk? While i think this where a solution of the problem or not?
I hope u know what i will to try
Timmih
in first sry for my english but i try my best that u know what i will...
ok...
I will add an new Trader for Gems to change to Specil Weapons/Magaines/Vehicle.
I add first the Trader and the Skin in the server_traders.sqf
Code:
// description
menu_hooker2 = [
[["Change Ore",999],["Change Gems",998]],
[],
"neutral"
];
Next stepp i have add 2 new .hpp files (SpecialOre.hpp/SpecialGems.hpp)
Code:
class Category_999 {
class ItemGoldBar {
type = "trade_items";
buy[] = {1,"PartOreGold"};
sell[] = {1,"PartOreGold"};
};
class ItemSilverBar {
type = "trade_items";
buy[] = {1,"PartOreSilver"};
sell[] = {1,"PartOreSilver"};
};
class PartOre {
type = "trade_items";
buy[] = {1,"PartGeneric"};
sell[] = {1,"PartGeneric"};
};
};
That are working.
Now comes the dificult part for me....
I will that u can buy ( for example ) for a Ruby 3 Magazines for the M107 or what ever. Who ca i realize that?
for example:
Code:
class 10Rnd_127x99_m107 {
type = "trade_items";
buy[] = {1,"ItemRuby"};
sell[] = {1,"ItemRuby"};
};
I found in the WHoleSaler.hpp they stay "bulk_mp9sd" for example... where can i find the file who stays how many items are in the bulk? While i think this where a solution of the problem or not?
I hope u know what i will to try
Timmih