KungFuCharlie
Member
I am really starting to get annoyed with the way the script interpreter is implemented in this game engine. It is making it extremely difficult to debug scripts. For example, diag_log just doesn't work (server side vs client side I know).
So let's get a list of tips and tricks for debugging scripts dynamically going in this thread if you have any.
And while { } instead of while ( )??? That was a waste of a few hours. So much for standards.
So let's get a list of tips and tricks for debugging scripts dynamically going in this thread if you have any.
And while { } instead of while ( )??? That was a waste of a few hours. So much for standards.