My origins server is working , every thing is good but BE. and loot spawn .
Loot spawn is not good enough. but i still want show the way how i make it spawn .
Do a backup bbefore u do next .
in Dayz_code.pbo . \compile\building_spawnZombies.sqf
Use this . (this is from Dayz Mod) , it make spwan loot beter.
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Code:
private["_obj","_type","_config","_positions","_iPos","_nearBy","_itemType","_itemTypes","_itemChances","_lootChance","_weights","_cntWeights","_index"];
_obj = _this select 0;
_type = typeOf _obj;
_config = configFile >> "CfgBuildingLoot" >> _type;
_positions = [] + getArray (_config >> "lootPos");
_itemTypes = [] + getArray (_config >> "itemType");
_lootChance = 1");
{
if ((random 1) < _lootChance) then {
_iPos = _obj modelToWorld _x;
_nearBy = nearestObjects [_iPos, ["WeaponHolder","WeaponHolderBase"], 1];
if (count _nearBy == 0) then {
_index = dayz_CBLBase find _type;
_weights = dayz_CBLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_itemType = _itemTypes select _index;
[_itemType select 0, _itemType select 1 , _iPos, 0.0] call spawn_loot;
_obj setVariable ["created",(DateToNumber date),true];
};
};
} forEach _positions;
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step 2 .
dayz_code.pbo /config.cpp
find "Zombie chance" and "Lootchance" and make sure it > 0.5 or more , like 0.8
class Industrial: Default {
zombieChance = 0.6;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 5;
lootChance = 0.8;
this way make lootspawn better . Do u have a Goodway to fix it ?
and i realy want know how to make Battleye working . too many cheaters in my server
..
//my server 220.165.85.178 password: ami