So im using DZAI and ive been wanting to know how to setup static spawns for Sector C (http://opendayz.net/threads/sector-c.19443/) anyone got a little tut for me or somthing or wanna help me set some up?
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_this = createMarker ["Sector_C_1", [2179.47,11948.3,0.001]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Empty";
_this setMarkerBrush "Solid";
_this setMarkerSize [350, 350];
_this setMarkerAlpha 0;
_this = createMarker ["Sector_C_2", [2324.07,11834.7,0.001]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Empty";
_this setMarkerBrush "Solid";
_this setMarkerSize [100, 100];
_this setMarkerAlpha 0;
_this = createMarker ["Sector_C_3", [2248.63,12120.1,0.001]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Empty";
_this setMarkerBrush "Solid";
_this setMarkerSize [100, 100];
_this setMarkerAlpha 0;
_this = createMarker ["Sector_C_4", [2042.92,11967.5,0.001]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Empty";
_this setMarkerBrush "Solid";
_this setMarkerSize [100, 100];
_this setMarkerAlpha 0;
//Sector C
[
"Sector_C_1", //This is the marker name to be used as the patrol and spawning area.
12, //This trigger will spawn a group of 4 AI units.
2, //AI spawned by this trigger will have Weapon Grade level 3 (see below for explanation of Weapon Grade)
false //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
] call DZAI_spawn;
[
"Sector_C_2", //This is the marker name to be used as the patrol and spawning area.
4, //This trigger will spawn a group of 4 AI units.
1, //AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
] call DZAI_spawn;
[
"Sector_C_3", //This is the marker name to be used as the patrol and spawning area.
4, //This trigger will spawn a group of 4 AI units.
0, //AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
] call DZAI_spawn;
[
"Sector_C_4", //This is the marker name to be used as the patrol and spawning area.
4, //This trigger will spawn a group of 4 AI units.
0, //AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
] call DZAI_spawn;
Then you made an error. The code above is EXACTLY a cut from my custom spawns. It works perfect for me and is the EXACT way buttface instructs on how to create static spawns.Tried this, and it didnt work. set all my marker locations and none of the ai spawned