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if ((typeName _killer) != "STRING") then {
_weapon = _victim getVariable["AttackedByWeapon", "nil"];
_distance = _victim getVariable["AttackedFromDistance", "nil"];
_pic = _victim getVariable["AttackedByWeaponImg", "nil"];
if ((owner _victim) == (owner _killer)) then {
_loc_message = format["PLAYERSUICIDE: %1 killed himself", _victimName];
_message = format ["%1 killed himself",_victimName];
} else {
player addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}];
if (!isDedicated) then {
[] spawn {
waitUntil {alive player};
player addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}];
diag_log "addMPEventHandler MPHit activated";
};
};
player addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}];
I think you mean you want to "display" the change in humanity in a "plain down" cuttext.now try to release + or - humaniti text to kill at plant down (cutText)