Intermittently kicked for Script Restriction #240 - Wasteland? ONLY with SARGE AI ON!!

JMac_101

New Member


Code:
-------------------------------------------------
 
YES; i did read the FAQ and the READMEs
 
on opendayz.net and on github,
 
and i searched this thread for my issue.
 
 
 
Version of SAR_AI :  1.5.2
 
Version of Dayz  :  1.7.7.1
 
 
 
Serverpackage
 
Type              :  Bliss/Crosire etc
 
Version          :  5.9.3.1
 
Arma2OA Version  :  Version 1.62.106400
 
 
 
Installed mods    :  @dayz, @dayzcc auto_refuel, self_blood_bad
 
 
 
Enabled debug modes:  SAR_DEBUG, SAR_EXTREME_DEBUG, KRON_UPS_DEBUG,
Describe your issue:
While running the version of SARGE_AI listed above intermittantly will receive a kick for Sript Restriction #240. In the sripts.txt file this area of the filters indicates malicious activity specifically 'Wasteland' and while I have created several exceptions to this filter based on the logs at the time of the kick I continue to be kicked for this BE Restriction:
Code:
5 wasteland
and have added this exception to the scripts.txt filters:
Code:
 !"Manatee_Highway_7_Bridge = _this;" !"_this setMarker" !"_this = createMarker"

-----------------------------------------------------------------------------------------------------------------
Paste an EXTRACT of the relevant parts of cfg files
(SAR_config, x_x_grid.cgf, x_x_grps.cfg) here:

Code:
// -----------------------------------------------
// Debug options
// -----------------------------------------------
 
// Show AI hits and kills by players in the rpt
SAR_HITKILL_DEBUG = false;
 
// Shows extra debug info in .rpt
SAR_DEBUG = true;
 
// careful with setting this, this shows a LOT, including the grid properties and definitions for every spawn and despawn event
SAR_EXTREME_DEBUG = true;
 
//
// SET THIS TO 0 to hide the group markers on the map and see the UPSMON group debug messages
// Possible values: 1 = enabled, 0 = disabled
KRON_UPS_Debug = 1;
 
//
// SET THIS TO 1 to see waypoints and pathfinding information in your rpt
// Possible values: 1 = enabled, 0 = disabled
 
KRON_UPS_WP_Debug = 0;
 
//
// SET THIS TO 1 to enable AI debugging in the rpt. You will be able to debug targets / enemy handling
// Possible values: 1 = enabled, 0 = disabled
KRON_UPS_AI_Debug = 0;
 
 
// Show AI ingame markers to see their xplevel, and logs to the rpt
SAR_SHOW_XP_LVL = false;

This is the kick from scripts.log: (NAME, GUID, and IP-INFO CHANGED TO PROTECT THE INNOCENT>>>)

Code:
_this setMarkerText format["%1/%2",_ii,_i];
_this setMarkerSize [.1, .1];    "
05.07.2013 10:06:32: NAME(IP_INFO:2316) GUID - #186 "arkerAlpha 0;
};
_this setMarkerShape "RECTANGLE";
_this setMarkerType "Flag";
_this setMarkerBrush "BORDER";
_this setMarkerSiz"
05.07.2013 10:06:32: NAME(IP_INFO:2316) GUID- #240 "
Manatee_Highway_7_Bridge = _this;
 
_this = createMarker ["Wasteland", [4421.6313, 8189.4146, -5.3405762e-005]];
_this setMarker"
If I set my init.sqf and decription.ext back to the original backed up version
I don't get the kick after playing for hours, but once I add the AI back in (and it does
Work in the versions I have listed above) I will get the kick:
1. just after clicking 'continue'
2. after getting out of a heli
3. just flying a heli..

Any thoughts...

JMac_101



Did you try to disable my mod and check if your issue is still there? YES
Did you try to disable OTHER mods to see which mod is causing the issue? YES
Did you read the FAQ and the READMEs on opendayz.net and on github? YES
Did you search this thread if anyone else had the issue as well ? YES

 
try to locate the correct line for the kick in your scripts.txt. 240 is 100% not the correct line.

Wasteland comes from Manatees bridge.

Sarge
 
did you get it to work ? Actuzally thats nota bug with SARGde AI, thats a config issue for BE filters.

I can still try to help - post the extract of your scripts.log that shows the kick, then i can verify if you adjusted your scripts.txt correctly.

Sarge
 
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