My only knowledge of editing loot spawns is in the config.cpp in \dayz_code\config.cpp. There is most likely ways you are able to do it in the mission file.
dayz_code/cfgLoot.hpp also effect this. It has loot classes that can be called from config.cpp.
The issue with doing it this way is you need to redistribute the modified code to all your users for it to work and either resign that code or run your server with signatures disabled.
Unfortunately I also don't know anything about doing it by mission file though it sounds like that is a possibility.
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