So I have two triggers that get created by one trigger. The two triggers have their own sqf that creates and manages them. One is for warning players close to a base. The other is for sounding an alarm and damaging the player if they are too close.
It worked fine when I'm by myself in MP, but if someone else joins and I'm in the trigger area THEY see the cutText. I thought since I create the initial trigger via init.sqfs (!isServer) the triggers -all three- will be local to the player!?!? I thought all these things were Local Effects. So frustrating.
I'm gonna try eliminating the first trigger and instead null=[player]execVM "trig1.sqf";null=[player]execVM "trig2.sqf"; then in the script do a _unit=_this select 0; and see if that works. Any tips would be GREATLY appreciated as I've been away from this for a long time.
Thx!
It worked fine when I'm by myself in MP, but if someone else joins and I'm in the trigger area THEY see the cutText. I thought since I create the initial trigger via init.sqfs (!isServer) the triggers -all three- will be local to the player!?!? I thought all these things were Local Effects. So frustrating.
I'm gonna try eliminating the first trigger and instead null=[player]execVM "trig1.sqf";null=[player]execVM "trig2.sqf"; then in the script do a _unit=_this select 0; and see if that works. Any tips would be GREATLY appreciated as I've been away from this for a long time.
Thx!