Modify Zombies

WGFG

New Member
Hey,

I'm sorry if this is wrong forum to post in, but i'll give it a try anyway.

I'm pretty new to the whole thing with servers here, but i finally got my server working with alot of different scripts, running a Epoch 1.0.2.4.

Now i have a question regarding to zombies, if i would like to change my zombie speed, health or amount of spawns on my server, what would i have to do / edit?

Would be very happy if someone was able to help me.

Thanks in advance!
 
For speed, look at this:
http://dayzepoch.com/forum/index.php?/topic/824-walking-dead-zombies/

For spawning numbers look at:
http://opendayz.net/threads/decreasing-amount-of-zombies.9875/
In epoch you also have two of the settings conveniently located in the init.sqf
dayz_maxLocalZombies = #;
dayz_maxZeds = #;

For damage:
http://www.tunngle.net/community/topic/119801-is-this-how-to-increase-zombie-damage/
And your compiles line is
Code:
fnc_usec_damageHandler =    compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
 
Would you have any idea how and where to put the files? because i have tried every possible way and the zeds will still run at me.
(for the walking zeds) because i don't understand and i really want to. That none of the links that you gave him helped me.
 
You need to add the files to your mission.pbo and then create a custom compiles, and point the custom compiles to the copy in your mission.pbo
 
Is this the mission.pbo? MPMissions\DayZ_Epoch_11.Chernarus. could you please specify how to add a costom compiles or show me a video on youtube.

Thankyou for helping me.
 
I am making the custome compiles.sqf as i speak if it doesn't work ill sure tell if it doesn't.

I have my own local host server so i don't need to worry about this stuf but getting chased by zeds i will hate it will be much easier.
 
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