Need help with DZAI - Wont spawn any bandits

Kramarz

Member
Hey there, I think i know the reason for this, but to be sure, I'd like you to check the part of the log here, and ensure me if thats the reason im thinking about ;-)

Code:
 0:24:04 "[DZAI] All tables have been verified. No invalid entries found."
0:24:04 "[DZAI] Table verification completed in 2.308 seconds."
0:24:04 "DZAI Extended Debug: Initialized static trigger at DZAI_BalotaAirstrip. GroupArray: [], PatrolDist: 175. equipType: 1. LocationArray 5 positions, MaxUnits [1,1]."
0:24:04 "DZAI Extended Debug: Initialized static trigger at DZAI_Skalisty. GroupArray: [], PatrolDist: 175. equipType: 1. LocationArray 3 positions, MaxUnits [0,1]."
0:24:04 "DZAI Extended Debug: Initialized static trigger at DZAI_Rog. GroupArray: [], PatrolDist: 175. equipType: 1. LocationArray 4 positions, MaxUnits [2,2]."
0:24:04 "DZAI Extended Debug: Initialized static trigger at DZAI_NEAF. GroupArray: [], PatrolDist: 200. equipType: 2. LocationArray 5 positions, MaxUnits [2,2]."
0:24:04 "DZAI Extended Debug: Initialized static trigger at DZAI_Zub. GroupArray: [], PatrolDist: 175. equipType: 1. LocationArray 4 positions, MaxUnits [2,2]."
0:24:04 "DZAI Extended Debug: Initialized static trigger at DZAI_DevilsCastle. GroupArray: [], PatrolDist: 200. equipType: 1. LocationArray 4 positions, MaxUnits [2,2]."
0:24:04 "DZAI Extended Debug: Initialized static trigger at DZAI_NWAF4. GroupArray: [], PatrolDist: 200. equipType: 2. LocationArray 4 positions, MaxUnits [2,1]."
0:24:04 "DZAI Extended Debug: Initialized static trigger at DZAI_NWAF5. GroupArray: [], PatrolDist: 200. equipType: 2. LocationArray 4 positions, MaxUnits [2,1]."
0:24:04 "DZAI Extended Debug: Initialized static trigger at DZAI_NWAF6. GroupArray: [], PatrolDist: 200. equipType: 2. LocationArray 4 positions, MaxUnits [2,1]."
0:24:05 "DZAI Extended Debug: Initialized static trigger at DZAI_NWAF7. GroupArray: [], PatrolDist: 200. equipType: 2. LocationArray 4 positions, MaxUnits [2,1]."
0:24:05 "Chernarus map configuration loaded."
0:24:05 "Starting DZAI Dynamic Spawn Manager in 5 minutes."
0:24:05 "[DZAI] 77 locations gathered in 0.530991 seconds."
0:24:15 "DZAI Scheduler will continue tasks in 15 minutes."
0:24:15 "Starting DZAI Server Monitor in 60 seconds."
0:24:33 Error: Bone leftshoulder doesn't exist in some skeleton
0:24:33 Error: Bone rightshoulder doesn't exist in some skeleton
0:24:33 Error: Bone rightshoulder doesn't exist in some skeleton
0:24:33 Error: Bone leftshoulder doesn't exist in some skeleton
0:24:33 Error: Bone rightshoulder doesn't exist in some skeleton
0:24:33 Error: Bone leftshoulder doesn't exist in some skeleton
0:24:33 Error: Bone rightshoulder doesn't exist in some skeleton
0:24:33 Error: Bone leftshoulder doesn't exist in some skeleton
0:24:33 Error: Bone rightshoulder doesn't exist in some skeleton
0:24:33 Error: Bone leftshoulder doesn't exist in some skeleton
0:24:33 Error: Bone rightshoulder doesn't exist in some skeleton
0:24:33 Error: Bone leftshoulder doesn't exist in some skeleton
0:24:33 Error: Bone leftshoulder doesn't exist in some skeleton
0:24:33 Error: Bone rightshoulder doesn't exist in some skeleton
0:24:33 Error: Bone leftshoulder doesn't exist in some skeleton
0:24:33 Error: Bone rightshoulder doesn't exist in some skeleton
0:25:15 "DZAI Monitor :: Server Uptime - 0 d 0 hr 1 min 16 sec. Active AI Units - 0."
0:25:15 "DZAI Monitor :: Static Spawns - 0 active static triggers. 0 groups queued for respawn."
0:25:15 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 0/0 (cur/max). Land Patrols: 0/0."
0:28:59 "TIME SYNC: Local Time set to [2013,8,3,23,28]"
0:29:06 "DZAI V2 Dynamic Spawn Manager started."
0:29:06 "DZAI Debug: Preparing to spawn dynamic triggers, 1 dynamic spawns are possible."
0:29:06 "DZAI Extended Debug: Player [PBP]Kramarz has 6.6664e-005 probability of generating dynamic spawn."
0:29:06 "DZAI Extended Debug: Probability check failed for player [PBP]Kramarz."
0:29:06 "DZAI Extended Debug: Processed a spawning probability check in 0.000976563 seconds."
0:29:12 "DZAI Debug: Dynamic spawn manager is sleeping for 446.727 seconds."
0:30:01 "RUNNING EVENT: crash_spawner on [2013,12,30,23,30]"
0:30:01 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret
0:30:01 UH1Wreck_DZ: MainGun - unknown animation source mainGun
0:30:01 UH1Wreck_DZ: Gatling - unknown animation source Gatling
0:30:17 "DZAI Monitor :: Server Uptime - 0 d 0 hr 6 min 16 sec. Active AI Units - 0."
0:30:17 "DZAI Monitor :: Static Spawns - 0 active static triggers. 0 groups queued for respawn."
0:30:17 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 0/0 (cur/max). Land Patrols: 0/0."

Kind regards,
Kramarz
 
I was at NWAF.

Edit:

Actually.. I think it somewhat fixed it self, i moved my self between the air fields, and they started spawning. But im missing one thing, Is it possible to add like markers on the map so players can see where around are bandits?
 
NWAF is a very large area, so a single person in the area is likely to cause AI to spawn and despawn as they move around. AI will always be near players though, so this won't be a problem.

AI markers is something I won't be adding ever because it completely destroys gameplay. There are debug markers to see if DZAI is working properly, but that's about it.
 
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