New Map - Tazmania (my first porting)

Nightmare

Valued Member!
(ATTENTION: BAD ENGLISH INSIDE!)


HeyHo lets go! :)

Now i will start my first port of a Map for DayZ.

(Tasmania Island by Hotzenplotz)

tasmap.png




Coming soon.....


Rolling Changelog Tasmania 1.0



Code:
 Changelog:
* [NEW] Two sorts more of Food Cans
* [NEW] Soldier Clothing Added To Loot Table
* [NEW] Some Civil Clothing Added To Loot Table  (can be found in Residential & Industrial,Farm)
*NOTE: Backpacks will not Show on some Clothes, a Arma2 thing!
 
* [REMOVED] Military loot from Residential and Industrial locations
* [REMOVED] AS50 From Loot Table
* [REMOVED] M107 From Loot Table
* [REMOVED] M107 Ammo From Loot Table
 
* [UPDATED] Lower spawn rate of Food
* [UPDATED] Lower spawn rate of Hatchets and Knifes
* [UPDATED] Higher spawn rate of Tents
* [UPDATED] Tent Model Changed
* [UPDATED] Tent Now 65 Item Slots
* [UPDATED] Ghillie Suit Moved To MilitarySpecial & HeliCrash
* [UPDATED] Camo Clothing Moved To Military & HeliCrash
 
* [UPDATED] Patrol Pack Now 10 Slots
* [UPDATED] Assault Pack Now 15 Slots
* [UPDATED] Czech Backpack Now 20 Slots
* [UPDATED] Backpack Now 30 Slots
 
* [UPDATED] High-Res Ghillie Suit That Does Not Require BAF DLC
 
 
* [UPDATED] German translation of the Item Descriptions




Special Thanks to:
Rocket, for this great Mod.
Hotzenplotz armaisland.info, for Map source.
Shinkicker zombietreats.com, for kickstart tutorial.
Opendayz opendayz.net, very nice Community.
Stapo dayzplus.com, for some Help and Ideas in his DayZ+ Changelog
Ayan4m1
Rajkosto
R4Z0R49
and to all rest of the Dev's
 
good luck with you 1st map port :) if you run into any problems feel free to add me on skype - xx_stapo19_xx
and i can help you :)
 
I'm looking forward to seeing how your port turns out. I was thinking of doing the same thing and was also looking at Nogova. Good luck!
 
oh man this is very time intensive , the most time i have spend to learn how the visitor3 works :).
arma2 mapping is like a puzzle :D
 
oh man this is very time intensive , the most time i have spend to learn how the visitor3 works :).
arma2 mapping is like a puzzle :D

Good luck dude, sounds good!!

Out of interest, why bother with Visitor if your map is already available?

p.s. likewise, if you need any help.
 
i have to change/place a little bit buildings , the original map has no buildings like schools/offices, supermarkets,etc..

i will not use the missionfile for this, players must download on every server connect a big mission file, i think this is not so good.

:);)
 
i have to change/place a little bit buildings , the original map has no buildings like schools/offices, supermarkets,etc..

i will not use the missionfile for this, players must download on every server connect a big mission file, i think this is not so good.

:);)


Don't be silly. Even a big mission file is 300-500k , its hardly a problem unless your players have 56k dial up modems to connect from.

Do you really think BI would have created the mission editor if it degraded performance?

Also what is to say that having an object in a world is quicker to render then from a mission file? They are all still classes that point to local psd's, paa's, rvmats etc irrespective of where they are called from.

Seriously do yourself a favor and use the mission editor. That is what was designed for.
 
i dont know if this degrade the performance!
it must give a plausible why have "Rocket" put nothing in the missionfile beside the spawns?

yes i know the editor is much easyier to handle, but..
.. i cant setup buildings and streets, or correct the building placement with the mission editor. :)


question:
what tool i need to find out a position (coordinates) for the loot spawn places inside or roof of a specific building class ?

for this-->
class BlablaHouse: Residential
lootPos[] = {{123.123},{123.123}};
 
Rocket uses the Town Generator, but then only places wrecks and rubbish, he does not add any buildings.

If you are wanting to create roads, then yes, you will need visitor.
 
i have to fix a lot, open a door will not work and BE script resctrictions on wear clothing... :(
and a bit to much zombies :rolleyes:
 
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