Another great map from Icebreaker.
I've kinda made it to work although it's not finished atm there might be some bugs and loot not spawning like it should, meaning buildings that are special to Isla Duala.
So if anyone want's to try it out and test it or just have some fun in discovering new map download:
Isla duala map:
http://www.armaholic.com/page.php?id=9150
And modified dayz files:
https://www.dropbox.com/s/4wbum7b3325m7zj/@Dayz.rar
You could merge both files together to folder @duala so you won't have to mess around with different dayz folders if you play on other maps
As server uses rMod download that one also from here (also instructions how to install it):
http://www.tunngle.net/community/topic/87391-rmod-for-private-servers/
How to run it? Well, if you use CO, like you should, you just create dayzduala.bat file in arma2 OA folder and put this inside
and run it, thats it.
Server name is DayZ - Isla Duala testing (1.7.4.4/Beta 99343) | 3rdP on | CH off | Tags off and it's using Pwnoz0r's server files (big thanks for great work on them) and modified Panthera/Lingor files. It's a small one as it runs from PC
Anyone can use dayz files to alter them, make them better as it's not finished as I kinda have very little knowledge about coding but it's a start if anyone want's to use them. Also dayz files are not signed so if you will run a server with these files disable signature check or sign them
Link's for vehicles spawn and classes:
https://www.dropbox.com/s/96nw7yqtjiv49t2/object_classes.txt
https://www.dropbox.com/s/b1stlaw40tzpp1w/object_spawns.txt
I've kinda made it to work although it's not finished atm there might be some bugs and loot not spawning like it should, meaning buildings that are special to Isla Duala.
So if anyone want's to try it out and test it or just have some fun in discovering new map download:
Isla duala map:
http://www.armaholic.com/page.php?id=9150
And modified dayz files:
https://www.dropbox.com/s/4wbum7b3325m7zj/@Dayz.rar
You could merge both files together to folder @duala so you won't have to mess around with different dayz folders if you play on other maps
As server uses rMod download that one also from here (also instructions how to install it):
http://www.tunngle.net/community/topic/87391-rmod-for-private-servers/
How to run it? Well, if you use CO, like you should, you just create dayzduala.bat file in arma2 OA folder and put this inside
Code:
start Expansion\beta\arma2oa.exe -mod=@duala;@rMod -beta=Expansion\beta;Expansion\beta\Expansion -nosplash
Server name is DayZ - Isla Duala testing (1.7.4.4/Beta 99343) | 3rdP on | CH off | Tags off and it's using Pwnoz0r's server files (big thanks for great work on them) and modified Panthera/Lingor files. It's a small one as it runs from PC
Anyone can use dayz files to alter them, make them better as it's not finished as I kinda have very little knowledge about coding but it's a start if anyone want's to use them. Also dayz files are not signed so if you will run a server with these files disable signature check or sign them
Link's for vehicles spawn and classes:
https://www.dropbox.com/s/96nw7yqtjiv49t2/object_classes.txt
https://www.dropbox.com/s/b1stlaw40tzpp1w/object_spawns.txt