Origins Server?

i was talking to alex about this and was very tempted to do it. Or even make a new @originsmod, remove the cap and then repack it. If we get everyone to use the same files maybe people will join it

I agree with the git hub idea, but I think if the issues can all be over come by code in the server files then that is a better approach. If there is no need to maintain a whole other mod it would be easier for all I'd guess.
 
well your problem is this.

7:06:01 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
7:06:01 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
try using the new mission file with the older server files.
 
mission is fine by the looks of it, i am not getting any issues with my server using the mission file so it has to be your server.pbo which i suggest you use the older one as it has not changed.
 
well your problem is this.

7:06:01 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
7:06:01 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
try using the new mission file with the older server files.

so i guess he repacked the dayz_server.pbo without the prefix...
get the BinPBO Personal Edition tool and repack it with this one... and make sure you enter the prefix correctly
for the dayz_server.pbo it would be
Code:
z\addons\dayz_server
 
mission is fine by the looks of it, i am not getting any issues with my server using the mission file so it has to be your server.pbo which i suggest you use the older one as it has not changed.

Same here i am using old server pbo with new mission file! no probs..great work cortez and the gang..but i have 1 bug i need to report. its a loot issue, problem is the loot is there but when i get in my suv or any car or bike the loot vanishes completely. it does come back when i run away and come back.but soon as i get in my car its vanishes..any ideas on fix..
 
I'm a little angered that no default debug monitor
But GOOD JOB cortez thanks

anyone have code on default debug monitor ?
now hero killed is missing...

When a player is killed is the body does not cross.
better for me, but not fly
 
so i guess he repacked the dayz_server.pbo without the prefix...
get the BinPBO Personal Edition tool and repack it with this one... and make sure you enter the prefix correctly
for the dayz_server.pbo it would be
Code:
z\addons\dayz_server

issues in filename: $PREFIX$ , must be $PBOPREFIX$
 
I'm a little angered that no default debug monitor
But GOOD JOB cortez thanks

anyone have code on default debug monitor ?
now hero killed is missing...

Code:
//Debug Info
 
    hintSilent parseText format ["
    <t size='0.90' font='Bitstream' color='#FF8000' align='left'>%1</t><t size='0.90' font='Bitstream' align='right' color='#FF8000'>%2 FPS</t><br/><br/>
    <t size='0.90' font='Bitstream' align='left'>Zombies: </t><t size='0.90' font='Bitstream' align='right'>%3</t><br/>
    <t size='0.90' font='Bitstream' align='left'>Survivors: </t><t size='0.90' font='Bitstream' align='right'>%4</t><br/>
    <t size='0.90' font='Bitstream' align='left'>Bandits: </t><t size='0.90' font='Bitstream' align='right'>%5</t><br/>
    <t size='0.90' font='Bitstream' align='left'>Blood: </t><t size='0.90' font='Bitstream' align='right'>%6</t><br/>
    <t size='0.90' font='Bitstream' align='left'>Humanity: </t><t size='0.90' font='Bitstream' align='right'>%7</t><br/><br/>",
    (name player),
    (round diag_fps)
    (player getVariable['zombieKills', 0]),
    (player getVariable['humanKills', 0]),
    (player getVariable['banditKills', 0]),
    (round r_player_blood),
    (player getVariable['humanity', 0])
    ];
 
    // If in combat, display counter and restrict logout
    _startcombattimer      = player getVariable["startcombattimer",0];
    if (_startcombattimer == 1) then {
        player setVariable["combattimeout", time + 30, true];
        player setVariable["startcombattimer", 0, true];
        dayz_combat = 1;
    };
 
    _combattimeout = player getVariable["combattimeout",0];
    if (_combattimeout > 0) then {
        _timeleft = _combattimeout - time;
        if (_timeleft > 0) then {
            hintSilent parseText format ["
            <t size='0.90' font='Bitstream' color='#FF8000' align='left'>%1</t><t size='0.90' font='Bitstream' align='right' color='#FF8000'>%2 FPS</t><br/><br/>
            <t size='0.90' font='Bitstream' align='left'>Zombies: </t><t size='0.90' font='Bitstream' align='right'>%3</t><br/>
            <t size='0.90' font='Bitstream' align='left'>Survivors: </t><t size='0.90' font='Bitstream' align='right'>%4</t><br/>
            <t size='0.90' font='Bitstream' align='left'>Bandits: </t><t size='0.90' font='Bitstream' align='right'>%5</t><br/>
            <t size='0.90' font='Bitstream' align='left'>Blood: </t><t size='0.90' font='Bitstream' align='right'>%6</t><br/>
            <t size='0.90' font='Bitstream' align='left'>Humanity: </t><t size='0.90' font='Bitstream' align='right'>%7</t><br/><br/>"
            <t size='0.90' font='Bitstream' align='left' color='#FF0000'>In Combat: </t><t size='0.90' font='Bitstream' align='right' color='#FF0000'>%8</t><br/>",
            (name player),
            (round diag_fps)
            (player getVariable['zombieKills', 0]),
            (player getVariable['humanKills', 0]),
            (player getVariable['banditKills', 0]),
            (round r_player_blood),
            (player getVariable['humanity', 0]),
            round(_timeleft)
            ];
        } else {
            player setVariable["combattimeout", 0, true];
            dayz_combat = 0;
            _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
            _combatcontrol =    _combatdisplay displayCtrl 1307;
            _combatcontrol ctrlShow true;
        };
    } else {
        dayz_combat = 0;
        _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
        _combatcontrol =    _combatdisplay displayCtrl 1307;
        _combatcontrol ctrlShow true;
    };

slighty adjusted to display blood and fps and some formattings to look nicer . Didn´t find out yet how to sort out HumanKills and HeroKills
 
Is anyone getting any loot in the hospitals?
Running around the town for 15 minutes but never see anything.

Also, the Death Cross code appears to be in Cortez's files.
Must be an issue with it.
 
Mods: Expansion\beta
Distribution: 0
Version 1.62.103718
Fault address: 7435AFA9 01:00059FA9 C:\ArmA 2\@dayz_1.origins.tavi\HiveEXT.dll
file: dayz_1.origins
world: tavi
Prev. code bytes: 83 C4 14 C7 45 FC 1E 00 00 00 8B 8D 8C FD FF FF
Fault code bytes: 8B 01 8B 50 04 FF D2 84 C0 0F 84 9B 0A 00 00 8B


Registers:
EAX:0178BD98 EBX:1BE63F90
ECX:00000000 EDX:00000400
ESI:00000000 EDI:00000001
CS:EIP:0023:7435AFA9
SS:ESP:002B:0178BD80 EBP:0178C00C
DS:002B ES:002B FS:0053 GS:002B
Flags:00010212
=======================================================
note: Minidump has been generated into the file dayz_1.origins.tavi\arma2oaserver.mdmp

my new problem++
 
Mods: Expansion\beta
Distribution: 0
Version 1.62.103718
Fault address: 7435AFA9 01:00059FA9 C:\ArmA 2\@dayz_1.origins.tavi\HiveEXT.dll
file: dayz_1.origins
world: tavi
Prev. code bytes: 83 C4 14 C7 45 FC 1E 00 00 00 8B 8D 8C FD FF FF
Fault code bytes: 8B 01 8B 50 04 FF D2 84 C0 0F 84 9B 0A 00 00 8B


Registers:
EAX:0178BD98 EBX:1BE63F90
ECX:00000000 EDX:00000400
ESI:00000000 EDI:00000001
CS:EIP:0023:7435AFA9
SS:ESP:002B:0178BD80 EBP:0178C00C
DS:002B ES:002B FS:0053 GS:002B
Flags:00010212
=======================================================
note: Minidump has been generated into the file dayz_1.origins.tavi\arma2oaserver.mdmp

my new problem++

Usually means you already have an instance of arma2oaserver running. Check your task manager and kill them all, then start it up again.
 
Is anyone getting any loot in the hospitals?
Running around the town for 15 minutes but never see anything.

Also, the Death Cross code appears to be in Cortez's files.
Must be an issue with it.

Yea the code is there ill see if i can confirm if its working on my server and if its not ill try and get it fixed.
 
Just upgraded my server hardware to AMD Phenom II BE 4.0GHz OC, 8GB of ram and an old Intel SSD.

I got 50fps with 10players now, before i had 15fps... this is amazing :).
Need to get an AMD 5.0GHz CPU later haha!
 
AlexHjelm could maybe tell us how did you increase your ServerFPS?

Edit: I get only 5 FPS with 27 Players... ;(

Edit 2: Server Specs
2x Intel Core i7 3770K @5,0 GHz Watercooled
32 GB RAM DDR3
4 TB in Hardwareraid
 
i run 3-5fps with 50 players now, im running AMD not Intel.

You should put your slots on 40-50 and not 75 :p

We will try Cortez files after the next reboot.
 
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