thomas withers
Member
Hello Chaps
is it possible to get phoenix's tools on a epoch server if so how ?
Thanks
Tom
is it possible to get phoenix's tools on a epoch server if so how ?
Thanks
Tom
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look how good Google is
He gives you a link to a video tutorial that is exactly answering your question. What do you want more? people...
The following is one way to remove script restrictionsCpuld some one upload a working scripts.txt as the one the provided is very weird
Also when i teleport i move and it puts me back to my original position
I fixed the teleporting issue, not very difficult.
Create a folder called Scripts
Go to your Init & find the path for compiles
Change the path for compiles to : call compile preprocessFileLineNumbers "scripts\compiles.sqf";//Compile regular functions
Open Compiles and find the line for player_spawn_2
Change the line to : player_spawn_2 =compile preprocessFileLineNumbers "scripts\player_spawn_2.sqf";
17:50:13 File z\addons\dayz_server\system\server_cleanup.fsm, line 247: '/FSM/States/vehicle_cleanup.init': Missing ';' at the end of line
17:50:13 Error context ,0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) !=
17:50:13 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 247: '/FSM/States/vehicle_cleanup.Sarge': '"' encountered instead of '='
17:50:13 Warning Message: Config : some input after EndOfFile.
name = "update_objects";
init = /*%FSM<STATEINIT""">*/"//diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n
"{" \n
" needUpdate_objects = needUpdate_objects - [_x];" \n
" [_x,""all""] call server_updateObject;" \n
"" \n
"} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{;