Players forced to lobby - bug?

bFe

Member
Hello.

Two minutes before the scheduled auto restart, all the players were forced to lobby - which has never happened before.

I found this on the RPT, not sure if it has anything to do with it or not.

"nil player object attempting PV, :["","__SERVER__"]"
"z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf: nil player object, _this:["","__SERVER__"]"

Anyone know if this is a common thing?
 
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