Ok this is my first attempt and making my own mod and most of this is stolen from others.
But here is the code.
Dome.sqf
And I added this to the init.sqf in the
In the BEC script.txt added this
I get battleye restriction 134
and the server is running but the dome and BEC are not working. ANY suggestions would be great.
But here is the code.
Dome.sqf
Code:
private ["_obj","_radar","_espera","_lista","_SoundOn","_activa"];
_side = _this select 0;
_obj = _this select 1;
_dist = _this select 2;
if (not isServer) exitWith {};
_espera = false;
_activa = false;
while {true} do
{
_radar = createTrigger ["EmptyDetector", position _obj];
_radar setTriggerActivation [_side, "present", true];
_radar setTriggerArea [_dist, _dist, 0, true];
_radar setTriggerStatements ["this", "", ""];
_radar setTriggerText "";
_radar setTriggerTimeout [0, 0, 0, false];
_radar setTriggerType "SWITCH";
_espera = true;
while {_espera} do
{
_lista = list _radar;
sleep 1.00;
if (count _lista > 0) then
titleText ["You are entering restricted area", "PLAIN DOWN", 3];
{
if (not _activa) then
{
if ((getPlayerUID player) in ["***" , "****" , "****" , "****" ]) exitWith {
titleText ["Welcome home", "PLAIN DOWN", 3];
};
_soundOn = createSoundSource ["Alarm", position _obj, [], 0];
_activa = true;
sleep 5;
titleText ["Are you blind? GET OUT", "PLAIN DOWN", 3];
sleep 5;
titleText ["Still not listening, huh?", "PLAIN DOWN", 3];
sleep 5;
titleText ["You have 5 seconds left", "PLAIN DOWN", 3];
sleep 5;
titleText ["Bye", "PLAIN DOWN", 3];
sleep 2;
player setPos [-18709.713,379.10086,25923.943];
}
}
else
{
if (_activa) then
{
deletevehicle _soundOn;
_activa = false;
_espera = false;
};
};
};
};
And I added this to the init.sqf in the
Code:
if (!isDedicated) then {
["ANY", 399.419,100.01,4593.33, 400] execVM "Scripts\Dome.sqf";
In the BEC script.txt added this
Code:
5 execVM !"\"execVM\"," !"execVM \"Scripts\Dome.sqf\""
I get battleye restriction 134
and the server is running but the dome and BEC are not working. ANY suggestions would be great.