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okCan't be entirely sure. I suggest you go into the 3D editor with the latest dayz mod enabled and see which ones show and which don't.
is waypoint marker banned on taviana?Can't be entirely sure. I suggest you go into the 3D editor with the latest dayz mod enabled and see which ones show and which don't.
http://pastebin.com/p4X9taGait doesn't make much sense, if they work on the editor with the mods enabled then they should work on the mission file.
Show me the code and I'll try to figure out what's wrong.
_marker6 = create_marker ["AI", [16593.662,10684.837,0]];
_marker6 set_markerText "BANDIT CAMP";
_marker6 set_markerType "Town";
_marker6 set_markerColor "ColorRed";
_marker6 set_markerBrush "Solid";
marker6 = _marker6;
_marker6 = createmarker ["AI", [16593.662,10684.837,0]];
_marker6 setmarkerText "BANDIT CAMP";
_marker6 setmarkerType "Town";
_marker6 setmarkerColor "ColorRed";
_marker6 setmarkerBrush "Solid";
marker6 = _marker6;
thanks it worked
Code:_marker6 = create_marker ["AI", [16593.662,10684.837,0]]; _marker6 set_markerText "BANDIT CAMP"; _marker6 set_markerType "Town"; _marker6 set_markerColor "ColorRed"; _marker6 set_markerBrush "Solid"; marker6 = _marker6;
What the hell? Why did you add a "_" after "set"??? Change it to:
Code:_marker6 = createmarker ["AI", [16593.662,10684.837,0]]; _marker6 setmarkerText "BANDIT CAMP"; _marker6 setmarkerType "Town"; _marker6 setmarkerColor "ColorRed"; _marker6 setmarkerBrush "Solid"; marker6 = _marker6;
and give it a shot.
No, not really Sarge. I'm a newb when it comes to scripting.
If I manage to get anything right it's merely because of luck and "blunt force".
_this = createMarker ["Apocalypse Safe Zone", [2082.5757, 11771.802, 0.0001373291]];
_this setMarkerText "Apocalypse Safe Zone";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerColor "ColorRed";
_this setMarkerBrush "Solid";
_this setMarkerSize [300, 300];
_marker_0 = _this;
class Markers
{
items=8;
class Item0
{
position[]={7839.6055,381.33774,8414.7324};
name="center";
type="Empty";
};
class Item1
{
position[]={-18697.58,379.53012,25815.256};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4932.3345,0.39950246,1989.1094};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={2236.0391,0.63119155,1923.3735};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={8738.1328,0.45720705,2122.1082};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={10909.267,0.57597214,2422.3096};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={13510.764,0.44504455,5249.3027};
name="spawn4";
type="Empty";
};
class item7
{
position[]={6513.1665,0.52493304,14083.807};
name="MilitaryPoint";
text="Evac Point";
type="waypoint";
colorName="ColorRed";
};
};
};
I just use the mission.sqm to add markers on to my in game map:
Scroll down to the class markers section and add what you want the marker to say, coords and colour
Code:class Markers { items=8; class Item0 { position[]={7839.6055,381.33774,8414.7324}; name="center"; type="Empty"; }; class Item1 { position[]={-18697.58,379.53012,25815.256}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={4932.3345,0.39950246,1989.1094}; name="spawn0"; type="Empty"; }; class Item3 { position[]={2236.0391,0.63119155,1923.3735}; name="spawn1"; type="Empty"; }; class Item4 { position[]={8738.1328,0.45720705,2122.1082}; name="spawn2"; type="Empty"; }; class Item5 { position[]={10909.267,0.57597214,2422.3096}; name="spawn3"; type="Empty"; }; class Item6 { position[]={13510.764,0.44504455,5249.3027}; name="spawn4"; type="Empty"; }; class item7 { position[]={6513.1665,0.52493304,14083.807}; name="MilitaryPoint"; text="Evac Point"; type="waypoint"; colorName="ColorRed"; }; }; };
Make sure you change the items to add up to the total class markers.