Hi all, pulling my hair out with this one.
so this is used a fair bit
Easy peasy, now where I am struggling is to reference the inventory of an external object, for instance a vehicle thats next to my player.
So far I came up with this
But then....
Etc etc etc, none of them work. The script either just failed to run, with no errors, or just failed and exits with the standard "fuck you" message
Any ideas as to how I would go about this?
Rossy
so this is used a fair bit
Code:
_blah = count magazines player;
Easy peasy, now where I am struggling is to reference the inventory of an external object, for instance a vehicle thats next to my player.
So far I came up with this
Code:
_nearbench = position player nearObjects ["WorkBench",20];
_targetbench = _nearbench select 0;
InvBench = magazines _targetbench ;
_objWpnTypes = (InvBench select 0);
_objWpnQty = (InvBench select 1);
But then....
Code:
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines _targetchest;
or
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines _objWpnTypes/_objWpnQty;
or
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count _targetchest;
Etc etc etc, none of them work. The script either just failed to run, with no errors, or just failed and exits with the standard "fuck you" message
Any ideas as to how I would go about this?
Rossy