Release 2.0 (For DayZ 1.7.5)

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Skaronator, looks like you are really ontop of the map/mod. As an admin for one of the top Lingor servers(SmackerCentral), we would love to move to this version but dayz.st has not added it as an option for us to choose. We are stuck using 1.2. Most if not all of our players will move to 2.0 with us, but we are being held back.

http://hive.dayz.st/viewtopic.php?f=3&t=868

 
Will we be able to add to the map with the map editing tool in arma2?
Taviana and Chernaraus were editable but Lingor 1.2 was not, will this version?
Just adding buildings through the editor, we are currently(1.2) adding the buildings as vehicles...
 
Let me see if I can get one of the editing guys on here to talk to you, see if there is another way to do it, that we haven't tried.
 
Hey Skar, I'm a fellow admin with Smacker and I've done some simple rudimentary edits on other maps, such as Taviana.

http://dayzmod.com/forum/index.php?...d-cities-screenshots/page__hl__smackercentral

I used the arma II in game editor, converted the mission file saved here: http://dayz.wofjwof.com/map.php then pasted that into the bliss database. It has worked in Chernarus, Taviana, Isladuala etc. But for some reason it's not working in Lingor. I do know there is another way to open the pbo and put it directly into the server mission file but will this create a different mission file that requires clients to download something from us and cause players not to be able to connect and play without this information? What am I doing wrong?

Thanks!
 
lol i no but u seem to be on top of the game for updates oh btw have u added in that damn medbox code into ur files yet i also fixed the kick for gettign hit by zombies in a vehicle i can post up the changeds if u need them
 
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