[Release] Grave Cross Script [Permaloot] v.2.0 (German & English)

MdF Grave Cross Script [Release 23.08.2013]

Update 1.01 (24.08.2013) ----- To Step 11-1 CLICK
German: Backpack jetzt zum auswählen oder vom Spieler denn Backpack spawnen lassen.
English: The backpack which the player was wearing is going to spawn.

Update 1.05 (24.08.2013) ----- To Step 11-2 CLICK
German: Backpack etwas mehr abstand vom Todeskreuz da man nicht sofort zugreifen kann.
English: Chose which back should spawn at your grave cross.

Update 1.06 (24.08.2013) ----- To Step 11-2 CLICK
German: Backpack etwas mehr abstand vom Todeskreuz da man nicht sofort zugreifen kann.
English: Chose which back should spawn at your grave cross.

Update 1.07 (24.08.2013) ----- To Step 7 CLICK
German: Die Tote leiche verschwinde nicht immer deswegen Update.
English: Dead Bodies didn´t disapear proberly, because of that -> Update

Update 1.1 (27.08.2013) ----- To Step 12 CLICK
German: Für andere Server. #### [Getestet bei DayZ Epidemic Server]
English: For other Server. #### [Testet on DayZ Epidemic Server]

Update 2.0 (02.10.2013) ----- To Step 14 CLICK
German: Neuer Script kleiner und Permaloot. #### [Getestet bei DayZ Epidemic Server]
English: New Script Smaller and Permaloot. #### [Testet on DayZ Epidemic Server]


German: Backpack Einstellungen (v.1.0 & v1.01): To Step 11-1 CLICK
English: Backpack Settings (v.1.0 & v.1.01): To Step 11-1 CLICK


Problem whit kick from Battleye? To Step 13 CLICK




Difficulty:
Moderate = Orange >10 <30

In German and English



German: Folgende Programme werden benötigt:
English: The following programms you will need:
PBO Manager (http://www.armaholic.com/page.php?id=16369)
Notepad++ (http://notepad-plus-plus.org/)



German: Bitte installiert diese Programme da sie zum Modifizieren benötigt werden
English: Please install the programms because you need them to customize the script.




Step 1:
German: Diese Anleitung gilt für einen Epoch Chernarus Server. (Es wird wahrscheinlich auch für einen Normalen DayZ Server gehen hab es selber noch nicht Probiert) [Geht auf allen Servern!!]

English: This tutorial is for a chernarus server it is possible that it works for other servers too but I didn't tried it till now. [Go at all Servers!!]




Step 2:
German: Aus dem MPMission ordner vom Server kopiert ihr eure Mission auf den Desktop die wie folgt heisen kann "DayZ_Epoch_11.Chernarus" (für Taviana DayZ_Epoch_13.Tavi)

English:
- From the server MPmission folder you have to copy the following file : "Dayz_Epoch11.Chernarus" ( for Taviana map Dayz_Epoch_13.Tavi)
 
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Step 3:
German: Öffnet mit dem PBO Manager in dem Ordner (für Steam Benutzer): C:/Programme/Steam/SteamApps/common/arma2 Operation Arrowhead/@DayZ_Epoch/addons
die Datei "dayz_code.pbo", indem ihr doppelklick mit der Maus auf die Datei macht. (Vorraussetzung ist das ihr PBO Manager installiert habt)
Es sollte nun der PBO Manager aufgehen dort einen doppelklick mit der Maus auf "dayz_code.pbo"

English: Open the "dayz_code.pbo" file which you can find (for steam users) in : C:/Program Files/Steam/SteamApps/common/arma2 Operation Arrowhead/@DayZ_Epoch/addons







Step 4:
German: Folgenden datei werden mit Rechte maus klick - "Extract" aus dem paket kopiert:
init/compiles.sqf
compile/player_death.sqf

English: Now (you need to install pbo manager) the PBO Manager should be open and doubleclick on "dayz_code.pbo". The following files you have to "extract" with rightmouse click:
init/compiles.sqf
compile/player_death.sqf







German; Script bearbeitung:
English; Script modification:




Step 5:
German: Die init.sqf aus eurem Mission ordner (DayZ_Epoch_11.Chernarus) vom Server wird wie folgt modifiziert mit dem Notepad++ Editor:
English: The init.sqf from your mission folder (server) "Dayz_Epoch_11.chernarus" you need to modify with Notepad++ Editor



German: Es ist bei mir in der Zeile: 39
English: For me it is in the line: 39

Code:
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions
to
Code:
  // call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions
    call compile preprocessFileLineNumbers "grave_cross\compiles.sqf";                //Compile regular functions




Step 6:
German: Die compiles.sqf auf eurem Desktop wird wie folgt modifiziert mit dem Notepad++ Editor:
English: The compiles.sqf you also need to modify with Notepad++


German: Es ist bei mir in der Zeile: 45
English: For me it is in the line: 45
Code:
player_death =                compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
to
Code:
// player_death =                compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
    player_death =                compile preprocessFileLineNumbers "grave_cross\player_death.sqf";
 
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Step 7:(Update 1.07)
German: Die player_death.sqf auf eurem Desktop wird wie folgt modifiziert mit dem Notepad++ Editor:
English: The player_death.sqf you need to modify with Notepad++


German: ab Zeile: 6 unter deathHandled = true;
English: starting at line: 6 under: deathHandled = true;
Code:
// ################## grave cross parameter start ##################
    _magazines    = call player_countmagazines;
    _backpack  = unitBackpack player;

    // ------------------items backpack check
    private ["_newBackpackType","_backpackWpn","_backpackMag"];
        dayz_myBackpack = unitBackpack player;
    _newBackpackType = (typeOf dayz_myBackpack);
        if(_newBackpackType != "") then {
            _backpackWpn = getWeaponCargo unitBackpack player;
            _backpackMag = getMagazineCargo unitBackpack player;
        };
// ################## grave cross parameter stop ##################


German: ab Zeile: 132 unter deleteGroup _myGroup;
English: starting at line: 132 under deleteGroup _myGroup;

############## CODE ##############
KLICK: http://pastebin.com/9AXhYhnj
############## CODE ##############






German: Nun Speichert ihr alle Dateien ab
English: Now you have to save all your files




Step 8:
German: In dem Mission ordner (DayZ_Epoch_11.Chernarus) vom Server erstellt ihr einen Ordner "grave_cross" und kopiert die Datein vom Desktop in diesen Ordner:
compiles.sqf
player_death.sqf


English:

In the mission folder "Dayz_Epoch_11.Chernarus" (server) you need to add a folder which is called "grave_cross" and copy the files you modified into it "compiles.sqf" "player_death.sqf"





Step 9:
German: Nun löscht ihr in eurem MPMission ordner auf eurem Server die Mission "DayZ_Epoch_11.Chernarus" (jenachdem wie die Mission heist) und kopiert eure Modifizierte Mission hinein.

English: Delete the in the MPmission folder which is on your server the Mission "Dayz_Epoch_11.Chernarus" and paste the copied file in here.
 
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German: Backpack einstellungen:
English: Backpack Settings:





Step 10:
German: Im ordner "grave_cross" in eurer Mission in MPMission auf eurem Server wird folgendes bearbeitet:
English: In the folder "grave_cross" in your Mission in MpMission on your server you have to modify this:




Step 11-1: (v.1.0)
German: Einstellung (v. 1.0): Aussuchen welcher Backpack bei dem Todeskreuz spawnen soll
English Settings (v. 1.0): Chose which back should spawn at your grave cross.


German: In ca. Zeile: 200
English:In this Line: 200
Code:
// #### BACKPACK to weaponsholder start ####

    _backp = createVehicle ["DZ_Patrol_Pack_EP1", position _body, [], 4, "can_collide"];
    _backp setPosATL position _body; // setPos again because arma.
    _backp setDir _playerDir;

// #### BACKPACK to weaponsholder stop ####





German: Es spawnt ein Patrol Pack beim Todeskreuz
English: There will spawn a patrolpack
 
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Step 11-2: (Update 1.06)
German: Einstellung (v. 1.05): Es spawnt der Backpack vom Spieler (denn er zu letzt hatte)
English: Settings (v. 1.05): The backpack which the player was wearing is going to spawn




German: In ca. Zeile: 200
English: In the Line: 200
Code:
// #### BACKPACK to weaponsholder start ####

    _backp = createVehicle ["DZ_Patrol_Pack_EP1", position _body, [], 4, "can_collide"];
    _backp setPosATL position _body; // setPos again because arma.
    _backp setDir _playerDir;

// #### BACKPACK to weaponsholder stop ####
to
Code:
// #### BACKPACK to weaponsholder start ####


// ### vanilla dayz ###
_class = typeOf _backpack;
if (_class == "CZ_VestPouch_EP1") then {createVehicle ["CZ_VestPouch_EP1", position _body, [], 3, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Patrol_Pack_EP1") then {createVehicle ["DZ_Patrol_Pack_EP1", position _body, [], 3, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Assault_Pack_EP1") then {createVehicle ["DZ_Assault_Pack_EP1", position _body, [], 3, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_CivilBackpack_EP1") then {createVehicle ["DZ_CivilBackpack_EP1", position _body, [], 3, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_ALICE_Pack_EP1") then {createVehicle ["DZ_ALICE_Pack_EP1", position _body, [], 3, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Backpack_EP1") then {createVehicle ["DZ_Backpack_EP1", position _body, [], 3, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_British_ACU") then {createVehicle ["DZ_British_ACU", position _body, [], 3, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Czech_Vest_Puch") then {createVehicle ["DZ_Czech_Vest_Puch", position _body, [], 3, "can_collide"];};


// ### epoch ###
_class = typeOf _backpack;
if (_class == "DZ_GunBag_EP1") then {createVehicle ["DZ_GunBag_EP1", position _body, [], 3, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_TerminalPack_EP1") then {createVehicle ["DZ_TerminalPack_EP1", position _body, [], 3, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_TK_Assault_Pack_EP1") then {createVehicle ["DZ_TK_Assault_Pack_EP1", position _body, [], 3, "can_collide"];};
// #### BACKPACK to weaponsholder stop ####
[_graveBase, _tempContainer] spawn {
};

hideBody _body;
// ################## grave cross script stop ##################





Step 11-3: (Update 1.06)

German: Bitte drauf achten wenn ihr kein Epoch mod besitzt bitte diese Zeilen löschen:
English: IF YOU DONT USE THE EPOCH MOD DELETE THESE LINES:
Code:
// ### epoch ###
_class = typeOf _backpack;
if (_class == "DZ_GunBag_EP1") then {createVehicle ["DZ_GunBag_EP1", position _body, [], 3, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_TerminalPack_EP1") then {createVehicle ["DZ_TerminalPack_EP1", position _body, [], 3, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_TK_Assault_Pack_EP1") then {createVehicle ["DZ_TK_Assault_Pack_EP1", position _body, [], 3, "can_collide"];};
// #### BACKPACK to weaponsholder stop ####
[_graveBase, _tempContainer] spawn {
};

hideBody _body;
// ################## grave cross script stop ##################




I hope it is working fine for you. ;)
special thanks to: Nrj_stark, Axeman, Cyrq :D


Feindflug
 
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Step 12: (Update 1.1)




German:Einstellung ### [Getestet bei DayZ Taviana 1.5.1 Server]
English: Settings ### [Testet on DayZ Taviana 1.5.1 Server]




German: Unter Zeile: 2
English: Under the Line: 2
Code:
// ################## grave cross parameter start ##################
_magazines    = call player_countmagazines;
_backpack  = unitBackpack player;

// #### ITEM backpack check start ####
private ["_newBackpackType","_backpackWpn","_backpackMag"];
    dayz_myBackpack = unitBackpack player;
    _newBackpackType = (typeOf dayz_myBackpack);
    if(_newBackpackType != "") then {
        _backpackWpn = getWeaponCargo unitBackpack player;
        _backpackMag = getMagazineCargo unitBackpack player;
    };
// #### ITEM backpack check stop ####
// ################## grave cross parameter stop ##################



German: Unter "deleteGroup _myGroup;"
English: Under "deleteGroup _myGroup;"

Code:
// ################## grave cross script start ##################

// --------------------player items setparameter
_playerWeapons = weapons _body;
_playerMagazines = _magazines;


// ############# script ##############
removeAllWeapons _body;
clearMagazineCargo _body;
hidebody _body;

// --------------------Create the tombstone objects.
_graveBase = createVehicle ["GraveCross2", position _body, [], 0, "NO_COLLIDE"];
_graveBase setPosATL position _body; // setPos again because arma.
_graveBase setDir _playerDir;

// --------------------Create a loot container inside the grave.
_tempContainer = createVehicle ["weaponHolder", getPosATL _graveBase, [], 0, "can_collide"];
_containerLoc = getPosATL _tempContainer;
_containerLoc = [((_containerLoc select 0) + 0),((_containerLoc select 1) + 0),0];
_tempContainer setPosATL _containerLoc;


// #### PLAYER items to weaponholder start ####
// player add weapons
{
    _tempContainer addWeaponCargoGlobal [_x,1];
} forEach _playerWeapons;

// player add items
{
    _tempContainer addMagazineCargoGlobal [_x,1];
} forEach _playerMagazines;

// #### PLAYER items to weaponholder stop ####
// #### BACKPACK items to weaponsholder start ####

if (!isNil "_newBackpackType") then {
        if (_newBackpackType != "") then {
            _backpackWpnTypes = [];
            _backpackWpnQtys = [];
            if (count _backpackWpn > 0) then {
                _backpackWpnTypes = _backpackWpn select 0;
                _backpackWpnQtys =    _backpackWpn select 1;
            };
            _countr = 0;
            {
                _tempContainer addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
                _countr = _countr + 1;
            } forEach _backpackWpnTypes;
            _backpackmagTypes = [];
            _backpackmagQtys = [];
            if (count _backpackmag > 0) then {
                _backpackmagTypes = _backpackMag select 0;
                _backpackmagQtys =    _backpackMag select 1;
            };
            _countr = 0;
            {
                _tempContainer addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
                _countr = _countr + 1;
            } forEach _backpackmagTypes;
        };
    };
// #### BACKPACK items to weaponsholder stop ####
// #### BACKPACK to weaponsholder start ####


// ### vanilla dayz ###
_class = typeOf _backpack;
if (_class == "CZ_VestPouch_EP1") then {createVehicle ["CZ_VestPouch_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Patrol_Pack_EP1") then {createVehicle ["DZ_Patrol_Pack_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Assault_Pack_EP1") then {createVehicle ["DZ_Assault_Pack_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_CivilBackpack_EP1") then {createVehicle ["DZ_CivilBackpack_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_ALICE_Pack_EP1") then {createVehicle ["DZ_ALICE_Pack_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Backpack_EP1") then {createVehicle ["DZ_Backpack_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_British_ACU") then {createVehicle ["DZ_British_ACU", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Czech_Vest_Puch") then {createVehicle ["DZ_Czech_Vest_Puch", position _body, [], 2, "can_collide"];};


[_graveBase, _tempContainer] spawn {
};
hideBody _body;

// ################## grave cross script stop ##################



############# LINK #############
Example File: http://pastebin.com/d6ihjfQ7
############# LINK #############
 
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Step 13:


German: Probleme das ihr gekickt werden nach dem Sterben?
English: Problem whit kick from battleye after the death?






German: Ändert die Datei "script.txt" im Ordner: "Config ordner"\BattlEye
English: Edit this file "script.txt" in folder: "Config folder"\BattlEye

############# LINK #############
BattlEye Script: http://pastebin.com/u8i9W9An
############# LINK #############
 
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Step 14: (Update 2.0)




German: Update Permaloot und Backpack [Danke AlienX]
English: Update Permaloot and Backpack [Thx to AlienX]



German: Unter Zeile: 134 [in Datei player_death.sqf]
English: Under the Line: 134 [in File player_death.sqf]


Code:
// ################## grave cross script start ##################

// --------------------player items setparameter
_playerWeapons = weapons _body;
_playerMagazines = _magazines;


// ############# script ##############
removeAllWeapons _body;
clearMagazineCargo _body;
hidebody _body;

// --------------------Create the tombstone objects.
_graveBase = createVehicle ["GraveCross2", position _body, [], 0, "NO_COLLIDE"];
_graveBase setPosATL position _body; // setPos again because arma.
_graveBase setDir _playerDir;

// --------------------Create a loot container inside the grave.
_tempContainer = createVehicle ["weaponHolder", getPosATL _graveBase, [], 0, "can_collide"];
_containerLoc = getPosATL _tempContainer;
_containerLoc = [((_containerLoc select 0) + 0),((_containerLoc select 1) + 0),0];
_tempContainer setPosATL _containerLoc;


// #### PLAYER items to weaponholder start ####
// player add weapons
{
    _tempContainer addWeaponCargoGlobal [_x,1];
} forEach _playerWeapons;

// player add items
{
    _tempContainer addMagazineCargoGlobal [_x,1];
} forEach _playerMagazines;

// #### PLAYER items to weaponholder stop ####
// #### BACKPACK items to weaponsholder start ####

if (!isNil "_newBackpackType") then {
        if (_newBackpackType != "") then {
            _backpackWpnTypes = [];
            _backpackWpnQtys = [];
            if (count _backpackWpn > 0) then {
                _backpackWpnTypes = _backpackWpn select 0;
                _backpackWpnQtys =    _backpackWpn select 1;
            };
            _countr = 0;
            {
                _tempContainer addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
                _countr = _countr + 1;
            } forEach _backpackWpnTypes;
            _backpackmagTypes = [];
            _backpackmagQtys = [];
            if (count _backpackmag > 0) then {
                _backpackmagTypes = _backpackMag select 0;
                _backpackmagQtys =    _backpackMag select 1;
            };
            _countr = 0;
            {
                _tempContainer addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
                _countr = _countr + 1;
            } forEach _backpackmagTypes;
        };
    };
// #### BACKPACK items to weaponsholder stop ####
// #### BACKPACK to weaponsholder start ####


// ### vanilla dayz ###
_class = typeOf _backpack;
if (_class == "CZ_VestPouch_EP1") then {createVehicle ["CZ_VestPouch_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Patrol_Pack_EP1") then {createVehicle ["DZ_Patrol_Pack_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Assault_Pack_EP1") then {createVehicle ["DZ_Assault_Pack_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_CivilBackpack_EP1") then {createVehicle ["DZ_CivilBackpack_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_ALICE_Pack_EP1") then {createVehicle ["DZ_ALICE_Pack_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Backpack_EP1") then {createVehicle ["DZ_Backpack_EP1", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_British_ACU") then {createVehicle ["DZ_British_ACU", position _body, [], 2, "can_collide"];};
_class = typeOf _backpack;
if (_class == "DZ_Czech_Vest_Puch") then {createVehicle ["DZ_Czech_Vest_Puch", position _body, [], 2, "can_collide"];};


[_graveBase, _tempContainer] spawn {
};
hideBody _body;

// ################## grave cross script stop ##################
to
Code:
// ################## grave cross script start ##################

// --------------------player items setparameter
_playerWeapons = weapons _body;
_playerMagazines = _magazines;


// ############# script ##############
removeAllWeapons _body;
clearMagazineCargo _body;
hidebody _body;

// --------------------Create a loot container inside the grave.
_tempContainer = createVehicle ["weaponHolder", getPosATL _body, [], 0, "can_collide"];
_containerLoc = getPosATL _tempContainer;
_containerLoc = [((_containerLoc select 0) + 0),((_containerLoc select 1) + 0),0];
_tempContainer setPosATL _containerLoc;


// #### PLAYER items to weaponholder start ####
// player add weapons
{
    _tempContainer addWeaponCargoGlobal [_x,1];
} forEach _playerWeapons;

// player add items
{
    _tempContainer addMagazineCargoGlobal [_x,1];
} forEach _playerMagazines;

// #### PLAYER items to weaponholder stop ####
// #### BACKPACK items to weaponsholder start ####

if (!isNil "_newBackpackType") then {
        if (_newBackpackType != "") then {
            _backpackWpnTypes = [];
            _backpackWpnQtys = [];
            if (count _backpackWpn > 0) then {
                _backpackWpnTypes = _backpackWpn select 0;
                _backpackWpnQtys =    _backpackWpn select 1;
            };
            _countr = 0;
            {
                _tempContainer addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
                _countr = _countr + 1;
            } forEach _backpackWpnTypes;
            _backpackmagTypes = [];
            _backpackmagQtys = [];
            if (count _backpackmag > 0) then {
                _backpackmagTypes = _backpackMag select 0;
                _backpackmagQtys =    _backpackMag select 1;
            };
            _countr = 0;
            {
                _tempContainer addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
                _countr = _countr + 1;
            } forEach _backpackmagTypes;
        };
    };
// #### BACKPACK items to weaponsholder stop ####
// #### BACKPACK to weaponsholder start ####
// help from opendayz: AlienX (simpler code)
_allowedBackpacks = ["CZ_VestPouch_EP1", "DZ_Patrol_Pack_EP1", "DZ_Assault_Pack_EP1", "DZ_CivilBackpack_EP1",
                    "DZ_ALICE_Pack_EP1", "DZ_Backpack_EP1", "DZ_British_ACU", "DZ_Czech_Vest_Puch",
                    "DZ_GunBag_EP1", "DZ_TerminalPack_EP1", "DZ_TK_Assault_Pack_EP1", "DZ_LargeGunBag_EP1"];

_class = typeOf _backpack;
if (_class in _allowedBackpacks) then { createVehicle [_class, position _body, [], 4, "can_collide"]; };

// #### BACKPACK to weaponsholder stop ####

// ### PERMALOOT start ###
_tempContainer setVariable["permaLoot", true];
// ### PERMALOOT stop ###


// --------------------Create the tombstone objects.
_graveBase = createVehicle ["GraveCross2", position _tempContainer, [], 0, "NO_COLLIDE"];
_graveBase setPosATL position _tempContainer; // setPos again because arma.
_graveBase setDir _playerDir;

[_graveBase, _tempContainer] spawn {
};
hidebody _body;
// ################## grave cross script stop ##################
 
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