[Release] Walking zombies in Dayz 1.8.8

Discussion in 'Script/Addon releases' started by BetterDeadThanZed, Mar 4, 2017.

  1. BetterDeadThanZed

    BetterDeadThanZed Well-Known Member

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    Here's how to set up walking zedz for Dayz 1.8.8:

    1. In your mpmission/mission name folder, open init.sqf.
    2. Find the line that says this:

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

    3. Underneath it, put this:

    call compile preprocessFileLineNumbers "overwrites\compiles.sqf";

    4. In the same folder where init.sqf is, create another folder called overwrites.
    5. Copy player_zombieCheck.sqf from @Dayz/dayz_code.pbo/compile to the overwrites folder you just created.
    6. In the overwrites folder, create a file called compiles.sqf and put the following:

    player_zombieCheck = compile preprocessFileLineNumbers "overwrites\player_zombieCheck.sqf";

    7. Open the player_zombieCheck.sqf file you copied over and find this line:

    _forcedSpeed = getNumber (configFile >> "CfgVehicles" >> (typeOf _x) >> "forcedSpeed");

    8. Change it to this:

    _forcedSpeed = 2;

    Now your zombies will walk!
     
    Zeehond23 and FallingSheep like this.

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