Remove weight on Epoch servers.

Kramarz

Member
Like the topic says, i want to remove the weight so people dont get tired when running.
Any ideas where to find this?

kind regards,
kramarz
 
Thanks, did everything as you said, but dont think it worked, i still see weight carried when pressing G.
 
Yeah just did... got overburned.

This are my files:

Player_monitor
Code:
if (isServer) then {
    waitUntil{dayz_preloadFinished};
};
_id = [] execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
//_void = [] execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";

compiles
Code:
fnc_usec_selfActions = compile preprocessFileLineNumbers "Scripts\fn_selfActions.sqf";            // fnc_usec_selfActions - adds custom actions to dayz code

if (!isDedicated) then {
player_monitor = compile preprocessFileLineNumbers "scripts\player_monitor.sqf";
};

init
Code:
/*   

    For DayZ Epoch

    Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz

*/

startLoadingScreen ["","RscDisplayLoadCustom"];

cutText ["","BLACK OUT"];

enableSaving [false, false];



//REALLY IMPORTANT VALUES

dayZ_instance =    11;                    //The instance

dayzHiveRequest = [];

initialized = false;

dayz_previousID = 0;



//disable greeting menu

player setVariable ["BIS_noCoreConversations", true];

//disable radio messages to be heard and shown in the left lower corner of the screen

enableRadio false;

// May prevent "how are you civillian?" messages from NPC

enableSentences false;



// DayZ Epoch config

spawnShoremode = 1; // Default = 1 (on shore)

spawnArea= 1500; // Default = 1500

MaxHeliCrashes= 5; // Default = 5

DZE_BuildingLimit = 300; // Default = 150 dodane przez Kryla

MaxVehicleLimit = 30; // Default = 50

MaxDynamicDebris = 100; // Default = 100

dayz_MapArea = 14000; // Default = 10000

dayz_maxLocalZombies = 8; // Default = 30
DZE_requireplot = 0;


dayz_paraSpawn = false;



dayz_minpos = -1;

dayz_maxpos = 16000;



dayz_sellDistance_vehicle = 10;

dayz_sellDistance_boat = 30;

dayz_sellDistance_air = 40;



dayz_maxAnimals = 8; // Default: 8

dayz_tameDogs = true;

DynamicVehicleDamageLow = 0; // Default: 0

DynamicVehicleDamageHigh = 100; // Default: 100



EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];

dayz_fullMoonNights = true;



//Load in compiled functions

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";                //Initilize the Variables (IMPORTANT: Must happen very early)

progressLoadingScreen 0.1;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";                //Initilize the publicVariable event handlers

progressLoadingScreen 0.2;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";    //Functions used by CLIENT for medical

progressLoadingScreen 0.4;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions

progressLoadingScreen 0.5;

call compile preprocessFileLineNumbers "server_traders.sqf";                //Compile trader configs

//selfbloodbag
call compile preprocessFileLineNumbers "scripts\compiles.sqf"; //Compile custom compiles

progressLoadingScreen 1.0;



"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
//NIBY ADMIN TOOLS

playerstats = compile preprocessFileLineNumbers "debug\playerstats.sqf";

if (isServer) then {

    call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";

    //Compile vehicle configs

   

    // Add trader citys

    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";

    _serverMonitor =     [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";

};



if (!isDedicated) then {

    //Conduct map operations

    0 fadeSound 0;

    waitUntil {!isNil "dayz_loadScreenMsg"};

    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

   

    //Run the player monitor

    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

    _playerMonitor =     [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

    // OD ADMIN TOOLS _playerMonitor = [] execFSM "admintools\player_monitor.fsm";
   

    //Custom Loadouts

    [] ExecVM "scripts\loadout.sqf";
   
    //anti Hack



    //Lights

    //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

   

};





//Start Dynamic Weather

execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";





#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

//ADMIN TOOLS-------------
[] execVM "admintools\Activate.sqf";


//Skrypty-----------------
//Safezone
[] execVM "scripts\dami_SafeZone.sqf";
//loadouts
[] execVM "scripts\loadout.sqf"

//efekty
[] execVM "scripts\effects.sqf";
[] execVM "scripts\earthquake.sqf";
 
Last edited:
still having problems disabling the weight system in epoch 1.0.4.2
i tried to add this in the init file DZE_R3F_WEIGHT = false;
even deleted the line in player_monitor.sqf
i also found the line in compiles and changed it but still getting overburned?
Where is the other line to the weight system to disable it?

Please help !!
 
I think if found it trying it now there is a line in description.ext
//#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
and this in the init
//_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";

EDIT:

Yes that did the trick :)
 
Last edited:
Is it possible to just set limit higher than default one? I have problems when players carry 2 guns.. I just want to higher the limit. Thanks..
 
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