Hello guys,
I have messed around with some set view distance, so that you actually can snipe people from a greater distance than the default foggy 4-500 meters.
However, I have ran into some issues doing this.
I did the following:
Created a sqf called effects.sqf - in there I placed this code:
setviewdistance 3000;
bis_fog = 0;
setviewdistance 3000;
0 setovercast 0;
0 setrain 1;
//0 setfog 0;
0 setfog bis_fog;
Of course I added the trigger in the init.sqf.
However, doing this, makes the fog "flash" at random points, and that pretty much ruins the purpose of the sniper.. Flashing when you zoom in, and you lost your target.
I need a permanent and good solution, to see around 2000 meters, without any fog what so ever.
Hopes someone has experience with this - thanks in advance
Kash
I have messed around with some set view distance, so that you actually can snipe people from a greater distance than the default foggy 4-500 meters.
However, I have ran into some issues doing this.
I did the following:
Created a sqf called effects.sqf - in there I placed this code:
setviewdistance 3000;
bis_fog = 0;
setviewdistance 3000;
0 setovercast 0;
0 setrain 1;
//0 setfog 0;
0 setfog bis_fog;
Of course I added the trigger in the init.sqf.
However, doing this, makes the fog "flash" at random points, and that pretty much ruins the purpose of the sniper.. Flashing when you zoom in, and you lost your target.
I need a permanent and good solution, to see around 2000 meters, without any fog what so ever.
Hopes someone has experience with this - thanks in advance
Kash