ghostphantom172
Member
Credit:
me-for this tutorial only
maca134-For the original epoch code!
Next Open up Mission.sqm find this
Add This Below It
EXPLINATION:
class Sensors
{
items=2; //number of items must be sequential
class Item0
{
position[]={11471,0,11333}; //position on the map x,z,y
ractivationBy="ANY"; //what sets it off
repeating=1; //too complicated
interruptable=1; //same as above
age="UNKNOWN"; //un-important but keep it
name="trading_post1"; //must be uniqe
expCond="(player distance trading_post1) < 80;"; //same as name //change distance
expActiv="inSafeZone = true;"; //leave
expDesactiv="inSafeZone = false;"; //leave
class Effects
{
};
};
Lastly you must find this in your init.sqf!
Add this at the bottom!
And your done with the Initial Install For Safe zones!
Next Change This
To This
Thanks to all those who helped get this working!
me-for this tutorial only
maca134-For the original epoch code!
Tutorial:
First you need to create a SQF called (safezone.sqf)
add inside:
Code:
Private ["_EH_Fired"];
if (isNil "inSafezone") then {
inSafezone = false;
};
while {true} do {
waitUntil { inSafeZone };
titleText [format["Entering Safe Zone. Your weapons have been deactivated."],"PLAIN DOWN"]; titleFadeOut 4;
waitUntil { player == vehicle player };
thePlayer = vehicle player;
_EH_Fired = thePlayer addEventHandler ["Fired", {
titleText ["You can not fire your weapon in a safe zone.","PLAIN DOWN"]; titleFadeOut 4;
NearestObject [_this select 0,_this select 4] setPos[0,0,0];
}];
player_zombieCheck = {};
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
thePlayer removeAllEventHandlers "handleDamage";
thePlayer addEventHandler ["handleDamage", {false}];
thePlayer allowDamage false;
waitUntil { !inSafeZone };
titleText [format["Exiting Safe Zone. Your weapons have been reactivated."],"PLAIN DOWN"]; titleFadeOut 4;
thePlayer removeEventHandler ["Fired", _EH_Fired];
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
thePlayer addEventHandler ["handleDamage", {true}];
thePlayer removeAllEventHandlers "handleDamage";
thePlayer allowDamage true;
};
Next Open up Mission.sqm find this
Code:
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={708.96582,35.858719,3533.1272};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
};
Add This Below It
Code:
class Sensors
{
items=2;
class Item0
{
position[]={11471,0,11333};
ractivationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="trading_post1";
expCond="(player distance trading_post1) < 80;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item1
{
position[]={2035,0,11452};
ractivationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="trading_post2";
expCond="(player distance trading_post2) < 80;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
};
EXPLINATION:
class Sensors
{
items=2; //number of items must be sequential
class Item0
{
position[]={11471,0,11333}; //position on the map x,z,y
ractivationBy="ANY"; //what sets it off
repeating=1; //too complicated
interruptable=1; //same as above
age="UNKNOWN"; //un-important but keep it
name="trading_post1"; //must be uniqe
expCond="(player distance trading_post1) < 80;"; //same as name //change distance
expActiv="inSafeZone = true;"; //leave
expDesactiv="inSafeZone = false;"; //leave
class Effects
{
};
};
Lastly you must find this in your init.sqf!
Code:
if (!isDedicated) then {
//Auto Refuel
[] execVM "scripts\kh_actions.sqf";
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //old monitor
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";
Add this at the bottom!
Code:
//Safe Zone
[] execVM "scripts\safezone.sqf";
Tutorial For map Markers
First you Must Have this setup EXACTLY!
Add this at the end of markers inside the mission.sqm:
Code:
class Item7
{
position[]={2035,0,11452};
name="trading_post2_marker";
text="Telpor Villiage Outpost"; //Currently Not working, working on a fix!
markerType="ELLIPSE";
type="Empty";
colorName="ColorGreen";
a=80; //same as sensors Radius
b=80; //same as sensors Radius
};
Next Change This
Code:
items=7;
To This
Code:
items=8; // must be sequential
Thanks to all those who helped get this working!