SARGE AI Framework - Public Release

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Any way I can edit this to spawn less AI groups or less helicopters? Also, people are finding SUV's and UAZ's around the map that are not in the hive. Are these from the AI somehow?
 
Any way I can edit this to spawn less AI groups or less helicopters? Also, people are finding SUV's and UAZ's around the map that are not in the hive. Are these from the AI somehow?

Sounds like you have a hacker in your server, they don't spawn cars in but they will find them if they are hidden and take them if you have that set up.
 
Hi Sarge / Guys :)

First off, this mod is amazing! Love it :D I'm sure out players will too :)

Installing was easy peasy thanks to the excellent guide, and a quick read of what people forget (i usually check the first 3 pages of a thread - seem what common issues are, so I don't end up asking noobie questions!)

That said... I have a noobie question :D

It's all working 100% perfectly, but I wondered about skill levels of the AI. Sarge, I know it's not a config option in the main config file, and I know you recommended in another post (to a similar question) to look into something like: http://www.armaholic.com/page.php?id=12105 - But I have 2 quick questions:

1) Before I used this mod, I had static AI I had placed via the 2d editor, with waypoints etc - I knew how to set the skill levels there, and I just wondered if there is ANY way by editing the Sarge files, to edit the skill levels as defined usually in the mission editor - or do your files use a completely different system?

2) Re: the link above (for ASR AI Addons), I wondered:
a) Would this mod effect the AI spawned via your system? (yes/no/not got a clue - any answer is fine, I appreciate your help!)
b) Reading the readme that comes with that file, it says
Code:
This addon can be installed on clients, servers or both. It will configure only the AI local to the machine where it is installed.
Just wondered, does this mean to work properly, I would have to get players to download/install the mod? (much like rmod etc)?

Sorry for all the questions - Just trying to make the AI a little more hardcore as they can be poor shots sometimes, lol - and thanks again for building such a great mod!

:)
 
Sarge, I need help. I have successfully added Ai units to my server. However the map doesn't show grid references, nor does it show the NPCs location? How do I enable this feature?
 
Sarge, I need help. I have successfully added Ai units to my server. However the map doesn't show grid references, nor does it show the NPCs location? How do I enable this feature?
in your sar_config folder you need to change it to this

// -----------------------------------------------
// Debug
// -----------------------------------------------

// Show AI hits and kills by players
SAR_HITKILL_DEBUG = false;

// Shows extra debug info in .rpt
SAR_DEBUG = false;

// careful with setting this, this shows a LOT, including the grid properties and definitions for every spawn and despawn event
SAR_EXTREME_DEBUG = false;

//
// SET THIS TO 0 to hide the group markers on the map
//
//1=Enable or 0=disable debug. In debug could see a mark positioning de leader and another mark of the destination of movement, very useful for editing mission
KRON_UPS_Debug = 0;
 
Now for my question!

Sarge, i can get the ai working no bother on a fresh pbo, but when i try to add it in when i have my debug monitor and fuel script it just spazzes out with:

0:00:54 Wrong text element 'null'

Just repeats that constantly!

any ideas?
 
Ok I have followed every part of the instructions, works fine with BE turned off, when I turn it on and go in I get BE script restriction #8, when I look at my scripts.log it shows this
Code:
14.04.2013 00:34:45: AVendettaForYou (---.---.---.---:----) --------- - #8 "le new ammo";};
};
 
if(fuel _vehicle < 0.2) then {
_vehicle setFuel 1;
if (SAR_EXTREME_DEBUG) then {diag_log "SAR_EXTREME_DEBUG:"
Ok now I look at the vehicle ammo script line and it's exactly as how it is written in the tutorial. Any help would be appreciated.
 
What difficulty is your server running under?

Screenshot of the map ? looks like you need to read the FAQ, the issue is stated there.

Bandit AI - soldier skins - configure to your liking in SAR_config.sqf.

cheer, Sarge

Ok, reading this: https://github.com/Swiss-Sarge/SAR_AI

I don't see anything about removing the symbols from the map. I'm running on Regular setting. Screen shot will have to come later unfortunately.
 
Ok I have followed every part of the instructions, works fine with BE turned off, when I turn it on and go in I get BE script restriction #8, when I look at my scripts.log it shows this
Code:
14.04.2013 00:34:45: AVendettaForYou (---.---.---.---:----) --------- - #8 "le new ammo";};
};
 
if(fuel _vehicle < 0.2) then {
_vehicle setFuel 1;
if (SAR_EXTREME_DEBUG) then {diag_log "SAR_EXTREME_DEBUG:"
Ok now I look at the vehicle ammo script line and it's exactly as how it is written in the tutorial. Any help would be appreciated.

jeff i had number 8 also, in your BE script.txt file chande line 10 fromt he number 5 to number 1, only way i could get it fixed for now
 
ok i have it installed and see 2 blue circles indicating the AI units i presume but as i go to the circles and wait no units walk by or near any idea why?


Got it working GREAT mod thank you so much.
 
and i managed to fix my server its running ai with debug and fuel i had a few misplaced chars tyvm for your hardwork!
 
this is my line 10
Code:
1 addSwitchableUnit !"\"addSwitchableUnit\"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;"
only thing with a 5 beside was under that and was addwaypoint i changed that to 1 restarted the server and still getting script restriction 8 :/
 
Ok changed one line of the script got it working finally, works perfectly thank you sarge for making this. and thanks dickie for helping.
 
1:21:01 "SAR_AI: Area & Trigger definition Started"
1:21:01 "Setting up SAR_AI for : chernarus"
1:21:01 "SAR_AI: Area & Trigger definition finalized"
1:21:01 "SAR_AI: Static Spawning for Helicopter patrols started"
1:21:01 "SAR_AI: Static Spawning for Helicopter patrols finished"
1:21:01 "SAR_AI: Static Spawning for infantry patrols finished"
1:21:01 "DEBUG FPS : 10.5125"
1:23:01 "STARTING LOGIN: ["#######",B 1-1-A:2 (blur*) REMOTE]"
1:23:01 "LOGIN ATTEMPT: "#########" blur*"
1:23:02 "LOGIN RESULT: Exiting, failed to load _primary: ["ERROR"] for player: ###### "
1:23:02 "MISSION: File Needs Updating"
1:23:03 "MISSION: File Needs Updating"
1:23:04 "MISSION: File Needs Updating"
1:23:05 "MISSION: File Needs Updating"


when i log into the server all of the players are ai. and it looks like it is reset to normal ARMA2OA and nothing works... what is going on?
 
All the helicopter patrol spawns are just crashed helis. None of them actually fly, they're just exploded wrecks along the coast/ne airfield /nw airfield
 
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