And you don't get the errors when you disable my mod?Thanks for the reply mate, iv added my log from where you said it has the errors and a few errors from when a player joins.
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And you don't get the errors when you disable my mod?Thanks for the reply mate, iv added my log from where you said it has the errors and a few errors from when a player joins.
Just to confirm, Sarge's files are written in Perl right?
Hi!
I've followed the installation steps, but the AI's is not spawning. Is there anything else I have to do to make them spawn? Do I have to manually add spawnpoints or grids etc?
Best regards,
daniellundahl
no mate i dont get the errors when i install it by itself, ill quickly upload the debug and fuel script alone to make sure its not them causeing it!And you don't get the errors when you disable my mod?
just comment out the 3 lines that start my mod, leave the rest as is.no mate i dont get the errors when i install it by itself, ill quickly upload the debug and fuel script alone to make sure its not them causeing it!
Hi Mike,
my latest version (1.1.0, which is the one on github) include AI skill settings. You don't need ASR_AI anymore if you want to tune your skills. I ran it here, and had some issues (mainly it spamming the rpt with some "muzzle" errors".
Check out the SAR_config.sqf file, there's a big section for the skill definition.
Example:
Code:// Leader SAR_leader_sold_skills = [ ["aimingAccuracy",0.35, 0.10], // skilltype, <min value>, <random value added to min>; ["aimingShake", 0.35, 0.10], ["aimingSpeed", 0.80, 0.20], ["spotDistance", 0.70, 0.30], ["spotTime", 0.65, 0.20], ["endurance", 0.80, 0.20], ["courage", 0.80, 0.20], ["reloadSpeed", 0.80, 0.20], ["commanding", 0.80, 0.20], ["general", 0.80, 0.20] ];
cheers, Sarge
Great! Thanks Sarge!
Brilliant framework - I didn't realise about all those config options! Excellent!
Quick question, where it says
//Frequency for doing calculations for each squad.
KRON_UPS_Cycle = 20; //org 20 , try to adjust for server performance
Is that one that shouldn't be configured, or is it okay to play with it? - Is that // comment there as a recommendation?
So, if we increased that to 30, would that be better for slower servers? (is the frequency measured in seconds?)
Cheers Sarge! - Posted in your new 'sub section' thread, and gave a thumbs up.
Uploaded the fix to github, didn't want you all to wait for the full next release.
Download & exchange 2 files: SAR_vehicle_fix.sqf and SAR_functions.sqf,
and set
SAR_FIX_VEHICLE_ISSUE = true;
in your SAR_config.sqf file.
cheers, Sarge
Hello Sarge,
I am having a little trouble getting the Heli Patrols to work, they never show up ingame, they get automatically destroyed when spawning...
I have followed step by step the Readme file on Github to fix the "KILLED A HACKER" thing in the rpt.log but still no success with the Heli's.
Is there a special place to paste the "server_cleanup.fsm" file ? Mine is currently in this directory
(E:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\MPMissions\dayz_1.chernarus)
and a second one (to see if it could work) in :
(E:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\MPMissions\dayz_1.chernarus\Server_FSM)
Attaching my "server_cleanup.fsm" and "rpt.log" file
Here we go, hopefully someone can tell me what i'm doing wrong ?
PS : Server is running under DayZCC
Hi guys,
first I want to thank you Sarge for this awesome work, it works great and the AI is sometimes really badass. But for our server I need to change the script more to the style of ""Sector B"". I build a wall around the North West Airfield "NWAF @ CHERNO" and but some Mil Objects there. I made some holes so players can get in. The setting works perfectly and is a part of our scenario called ""The last Stand"" where the last civilians and soldiers build a save place to survive and fight against any invader or unknown. I need the AI to protect/guard the NWAF at ground and from air. I tried to change some settings in SAR_cfg_grps_chernarus.sqf and shut down the patrols by change the code to
"" _check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_5_3"] call SAR_AI_mon_upd; ""
If anyone knows what I need to change so that the AI ​​does exactly that, I mean defend the airfield without Zeds there, I would be the happiest man in DAYZ history.
I am grateful for any help, and wish you all - have a nice day Best regards from Austria
English is not very good
Static Spawning for Helicopter patrols. Only spawning once?
Destroyed not refresh
download the server.pbo from your server. You are working in local copies, this has no effect.