Set AI skill

I've created vehicles to protect some side missions, and I'm attempting to not get them to be skill level "1"

can anyone tell me if this would work?
_car2 = [[(_position select 0)+ 65, _position select 1, 0],[(_position select 0)+ 40, _position select 1, 0],50,2,"Ural_ZU23_CDF",1] spawn vehicle_patrol;
_car2 setSkill ["aimingAccuracy",.02];
_car2 setSkill ["aimingShake",.25];
_car2 setSkill ["aimingSpeed",.50];
_car2 setSkill ["endurance",.80];
_car2 setSkill ["spotDistance",.50];
_car2 setSkill ["spotTime",.60];
_car2 setSkill ["courage",.80];
_car2 setSkill ["reloadspeed",.50];
_car2 setSkill ["commanding",.80];
_car2 setSkill ["general",.50]
 
_car2 setSkill ["aimingAccuracy",.02];
.02 is extremely low you might want to make it higher because i dont even know if they can hit you if ur standing 10 meters in front of them at .0.2 other than that it looks good
 
9:20:26 Error in expression <2",1] spawn vehicle_patrol;
};



_car1 setSkill ["aimingAccuracy",.02];
_car1 s>
9:20:26 Error position: <setSkill ["aimingAccuracy",.02];
_car1 s>
9:20:26 Error setskill: Type Script, expected Object

guessing I can't set the vehicle name this way ?

should I drag it out?

_car2 = [[(_position select 0)+ 65, _position select 1, 0],[(_position select 0)+ 40, _position select 1, 0],50,2,"Ural_ZU23_CDF",1]

_car2 spawn vehicle_patrol;


why they had to make the default skill level "aimbot" makes me really wonder.
 
Last edited:
I'm not too sure how to adjust the AI skills while they are in vehicle.. Never try that before =/ Sorry man
 
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