MassAsster
Member
I've created vehicles to protect some side missions, and I'm attempting to not get them to be skill level "1"
can anyone tell me if this would work?
_car2 = [[(_position select 0)+ 65, _position select 1, 0],[(_position select 0)+ 40, _position select 1, 0],50,2,"Ural_ZU23_CDF",1] spawn vehicle_patrol;
_car2 setSkill ["aimingAccuracy",.02];
_car2 setSkill ["aimingShake",.25];
_car2 setSkill ["aimingSpeed",.50];
_car2 setSkill ["endurance",.80];
_car2 setSkill ["spotDistance",.50];
_car2 setSkill ["spotTime",.60];
_car2 setSkill ["courage",.80];
_car2 setSkill ["reloadspeed",.50];
_car2 setSkill ["commanding",.80];
_car2 setSkill ["general",.50]
can anyone tell me if this would work?
_car2 = [[(_position select 0)+ 65, _position select 1, 0],[(_position select 0)+ 40, _position select 1, 0],50,2,"Ural_ZU23_CDF",1] spawn vehicle_patrol;
_car2 setSkill ["aimingAccuracy",.02];
_car2 setSkill ["aimingShake",.25];
_car2 setSkill ["aimingSpeed",.50];
_car2 setSkill ["endurance",.80];
_car2 setSkill ["spotDistance",.50];
_car2 setSkill ["spotTime",.60];
_car2 setSkill ["courage",.80];
_car2 setSkill ["reloadspeed",.50];
_car2 setSkill ["commanding",.80];
_car2 setSkill ["general",.50]