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ok lets strart all over
how do i change the player spawn points on my server ?
Quick update, we've begun modifying the spawn region frequencies, and increasing spawn locations between Bylov, and Sabina Lakeside.
You can use this mission to both place the spawn points and simulate and view (on the map) 500 random spawns for each of the five spawn markers:
https://www.dropbox.com/s/f9fn663j8puannv/testspawnpoints.tavi.zip?m
To use it:
The 500 samples are usually enough to give you a very good idea of where all the possible spawn locations are. You'll probably then discover how difficult it is to find good ones with the default DayZ spawn system and Taviana's geography.
- Extract it into your ARMA missions folder (where all the missions you've done in the editor live), or use the command line to launch the mission editor directly with this mission,
- Load ARMA with only the @tavi map, not DayZ (if you don't have @tavi you can just move the dayz_*.pbo out of the way of your @Taviana folder).
- Switch to markers in the editor,
- Move the spawn0, spawn1, spawn2, spawn3 and spawn4 markers to define the centre of the spawn area. When DayZ spawns you in it picks one of these markers randomly to use and then searches for an area near it.
- Move the center marker to define the centre of the helicopter crash sites.
- Hit "Preview".
- Hit "M" to bring up the map and observe your simulated spawns.
- Once you're happy with it, save the mission and then copy the markers section (only) out to your own mission file.
By the way, the initial spawn points in this mission are the ones for Taviana 3.0, not for 2.0; they already cover a wider area.
You can use this mission to both place the spawn points and simulate and view (on the map) 500 random spawns for each of the five spawn markers:
https://www.dropbox.com/s/f9fn663j8puannv/testspawnpoints.tavi.zip?m