I am trying to get rid of that painkiller that I spawn with every time I die.
I edited "Instance" table to:
[["ItemMap","ItemCompass","ItemFlashlight"],["ItemBandage","ItemBandage","ItemSodaCoke","FoodCanBakedBeans"]]
You see, no painkiller? BUT I still keep on spawning with that. So I went more into it and I found
"config.cpp" inside of dayz_code.pbo where it says:
So I disabled that to look like this, BUT I STILL SPAWN WITH PAINKILLER:
[/CODE]
HELP!
I edited "Instance" table to:
[["ItemMap","ItemCompass","ItemFlashlight"],["ItemBandage","ItemBandage","ItemSodaCoke","FoodCanBakedBeans"]]
You see, no painkiller? BUT I still keep on spawning with that. So I went more into it and I found
"config.cpp" inside of dayz_code.pbo where it says:
Code:
class CfgSurvival {
class Inventory {
class Default {
//weapons[] = {"Makarov"};
magazines[] = {"ItemBandage","ItemPainkiller"};
weapons[] = {"ItemFlashlight"};
backpackWeapon = "";
backpack = "DZ_Patrol_Pack_EP1";
};
};
class Meat {
class Default {
yield = 2;
};
class Cow: Default {
yield = 8;
};
class Cow01: Cow {};
class Cow02: Cow {};
class Cow03: Cow {};
class Cow04: Cow {};
class Goat: Default {
yield = 3;
};
class Sheep: Default {
yield = 5;
};
class WildBoar: Default {
yield = 4;
};
};
};
So I disabled that to look like this, BUT I STILL SPAWN WITH PAINKILLER:
Code:
[CODE]class CfgSurvival {
class Inventory {
class Default {
//weapons[] = {"Makarov"};
//magazines[] = {"ItemBandage","ItemPainkiller"};
//weapons[] = {"ItemFlashlight"};
//backpackWeapon = "";
//backpack = "DZ_Patrol_Pack_EP1";
};
};
class Meat {
class Default {
yield = 2;
};
class Cow: Default {
yield = 8;
};
class Cow01: Cow {};
class Cow02: Cow {};
class Cow03: Cow {};
class Cow04: Cow {};
class Goat: Default {
yield = 3;
};
class Sheep: Default {
yield = 5;
};
class WildBoar: Default {
yield = 4;
};
};
};
HELP!