SirAnthony
New Member
Here is the files Vampire
http://pastebin.com/9QZM7bdG
http://pastebin.com/vx4P3tzB
http://pastebin.com/dkZyFdjj
http://pastebin.com/9QZM7bdG
http://pastebin.com/vx4P3tzB
http://pastebin.com/dkZyFdjj
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19:30:23 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 3/3 (cur/max). Land Patrols: 0/0."
19:30:41 "CLEANUP: Deleted 3 Loot Piles out of 31"
19:31:48 "[DZMS]: Major SM1 Weapon Cache Mission has Ended."
19:32:35 "CLEANUP: KILLING A HACKER Frosty B 1-1-C:1 (Frosty) REMOTE IN SUV_TK_CIV_EP1"
19:32:35 Client: Object 3:284 (type Type_70) not found.
19:32:35 Client: Object 3:284 (type Type_69) not found.
19:32:35 WARNING: Function 'name' - Frosty is dead
19:32:35 "PDEATH: Player Died 34173766"
19:32:35 Client: Object 3:284 (type Type_70) not found.
19:32:52 "ERROR: server_playerSync: Cannot Sync Player Frosty [18]. Position in debug! [125.806,158.213,45.9222]"
19:32:53 "get: STRING (34173766), sent: STRING (34173766)"
19:32:53 "DISCONNECT: Frosty (34173766) Object: B 1-1-A:1 (Frosty) REMOTE, _characterID: 18 at loc [125.806,158.213,45.9222]"
19:32:53 "ERROR: server_playerSync: Cannot Sync Player Frosty [18]. Position in debug! [125.806,158.213,45.9222]"
19:33:40 "TIME SYNC: Local Time set to [2013,8,3,11,33]"
19:34:41 "CLEANUP: Deleted 1 Loot Piles out of 28"
19:35:23 "infiSTAR.de PVAH_AdminReqLog: [1.23457e+006,B 1-1-B:1 (Frosty) REMOTE]"
4:12:39 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
4:13:49 "[DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 4 units in mission."
4:13:52 "[DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 8 units in mission."
4:13:56 "[DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 12 units in mission."
4:13:59 "[DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 16 units in mission."
4:14:02 "[DZMS]: (DZMSUnitsMinor) waiting for 16/16 units or less to be alive and a player to be near objective."
4:14:32 "DZAI Monitor :: Server Uptime - 0 d 0 hr 5 min 19 sec. Active AI Units - 0."
4:14:32 "DZAI Monitor :: Static Spawns - 0 active static triggers. 0 groups queued for respawn."
4:15:02 "RUNNING EVENT: supply_drop on [2014,2,23,10,15]"
4:17:39 "TIME SYNC: Local Time set to [2013,8,3,10,17]"
4:19:32 "DZAI Monitor :: Server Uptime - 0 d 0 hr 10 min 20 sec. Active AI Units - 0."
4:19:32 "DZAI Monitor :: Static Spawns - 0 active static triggers. 0 groups queued for respawn."
4:20:39 "infiSTAR.de PVAH_WriteLogReq: |R§G|SirAnthony G_o_d ON"
4:21:26 "[DZMS]: Minor SM2 Medical Outpost Mission has Ended."
4:21:32 "CLEANUP: KILLING A HACKER |R§G|SirAnthony B 1-1-B:1 (|R§G|SirAnthony) REMOTE IN HMMWV_DZ"
4:21:32 Client: Object 3:115 (type Type_69) not found.
4:21:32 Client: Object 3:115 (type Type_70) not found.
4:21:32 WARNING: Function 'name' - |R§G|SirAnthony is dead
4:21:32 "PDEATH: Player Died 20851974"
Beautiful job Vampire. I love how clean this is, and easy to configure. I have had only one small problem occur twice now, that I don't have the know-how to fix on my own.
I run both WAI and DZMS, and twice now they have spawned directly on top of each other. This places about 30 AI, all with skill level of 0.75 or higher in one tight spot.
I run a harsher AI in general on my server, but this is too much for my guys to handle. Both instances occurred on Chernarus, at the Poboda dam location. I know I could go set a series of static locations for one or the other system, but I am sure I can't be the only one who has seen this.
Is there a way to insert a check against AI currently at the location that would prevent this?
I appreciate not only the awesome job cleaning up and adding to CMS/EMS, but the continued support that you have provided for what is now the best mission system out there.
I got a question. I added some new weapons to the AI and to some weapon crates. How do I add their respective ammo? I didn't see an option in the config
Can camo and sniper skins be added to the weapons crates as well ie "Skin_Sniper1_DZ","Skin_Camo1_DZ"
↑
I got a question. I added some new weapons to the AI and to some weapon crates. How do I add their respective ammo? I didn't see an option in the config
The units are given ammo automatically when they are spawned.
To clarify, you are saying there is not a way to add magazines specific to the weapons spawned in the weapon crates as it is "automatic." (I only see stanag and AK)
The AI are carrying the appropriate magazines. Maybe there is a way to crank up the amount of mag's they hold? because it is just one.
EDIT: Just noticed Missions are not completing. I think it has something to do with this
// Percentage of AI that must be dead before mission completes (default = 0)
DZMSRequiredKillPercent = 75;
I'm guessing this is making it need a 7500% kill and it needs to be a decimal?
Since they aren't DZMS AI, I have no way of knowing where they're at and adjusting the script to take that into account.
As for the errors everyone else is getting, I'm taking a look at the problem.
Thanks for looking into it, it was funny when I got in the vehicle and then it exploded. My look was O.O
[DZMS]: Minor SM2 Medical Outpost Mission has Ended.
20:24:45 "DZAI Monitor :: Server Uptime - 0 d 0 hr 20 min 22 sec. Active AI Units - 0."
20:24:45 "DZAI Monitor :: Static Spawns - 0 active static triggers. 0 groups queued for respawn."
20:25:09 Server: Object 3:155 not found (message 91)
20:25:10 Server: Object 3:154 not found (message 99)
20:25:10 Server: Object 3:154 not found (message 99)
20:25:10 Server: Object 3:154 not found (message 99)
20:25:10 Server: Object 3:154 not found (message 99)
20:25:10 Server: Object 3:154 not found (message 99)
20:25:10 Server: Object 3:154 not found (message 99)
20:25:10 Server: Object 3:154 not found (message 99)
20:25:10 Server: Object 3:154 not found (message 99)
20:25:10 Server: Object 3:154 not found (message 99)
20:25:10 Server: Object 3:154 not found (message 99)
20:26:28 "CLEANUP: KILLING A HACKER |R§G|SirAnthony B 1-1-B:1 (|R§G|SirAnthony) REMOTE IN HMMWV_DZ"
20:26:28 WARNING: Function 'name' - |R§G|SirAnthony is dead
20:26:28 "PDEATH: Player Died 20851974"
Just tested that Vampire and still it kills you.
I am having a issue that when a player enters a vehicle that DZMS spawns in, the vehicle blows up and they die. I am running DayZ Epoch 1.0.4.2 on taviana with infistar admin tool. I'm not getting any errors in the RPT. either.
I just installed this yesterday and everyone on my server loves it.
SirAnthony, Sunday at 12:48 AM
#310 Reply