I Really Can't Get Them To The Static Spawn Position , That a Real Script But All It's Does It Fix to Default . Im Getting Depressed By Trying Over and Over and Over and Over and Over Keep Trying To Make Them Spawn At The Chernarus NEAF . Ive Followed All Installation Instruction , Followed All Tiger Guides , Readed The 65 Post In This Forum To get a Single Piece Of Information . So Ive Start By Looking In The Folders/Addons/Sarge/MapConfig.Chernarus ( GRPS ) which i edited Static Spawn.
Then I Went Check The Script Line In map Config ( CFG_Grid ) To Try Change Their Location , Found Nothing Out There which i Could Edit line without getting the server messed up.
Then Ive Started Checking Wholes Scripting Folders , SHK , Upsmon. and i Found this.
GameLogic : What Does it mean , Do I have to Create a New Mission SQM With a Game Logic and in Each Marker Put Area1,2,3,4,5 ? Then Import That SQM to Dayz_Mission.pbo ?
/* =============================================
!R
Hide area markers.
create Game Logic Object
put in initialization field:
nul = call compile preprocessFile "scripts\UPSMON\!R\markerAlpha.sqf";
all markers area must be named area0, area1...area13
================================================= */
{ _x setmarkeralpha 0; } foreach ["area0", "area1", "area2","area3","area4","area5","area6","area7","area8","area9","area10","area11","area12","area13"];
I Requesting Script Support Please.
Then I Went Check The Script Line In map Config ( CFG_Grid ) To Try Change Their Location , Found Nothing Out There which i Could Edit line without getting the server messed up.
Then Ive Started Checking Wholes Scripting Folders , SHK , Upsmon. and i Found this.
GameLogic : What Does it mean , Do I have to Create a New Mission SQM With a Game Logic and in Each Marker Put Area1,2,3,4,5 ? Then Import That SQM to Dayz_Mission.pbo ?
/* =============================================
!R
Hide area markers.
create Game Logic Object
put in initialization field:
nul = call compile preprocessFile "scripts\UPSMON\!R\markerAlpha.sqf";
all markers area must be named area0, area1...area13
================================================= */
{ _x setmarkeralpha 0; } foreach ["area0", "area1", "area2","area3","area4","area5","area6","area7","area8","area9","area10","area11","area12","area13"];
I Requesting Script Support Please.