NEWORLDORDER
Member
Hey guys,
Seems I accidentally posted this in the Arma 3 scripts/addon section on accident lol... Just wondering if someone might be able to help me out a bit--
I am currently building up bases for clans on my server and I would like to add the ability to lock/unlock gates via UID (not lock/unlock scroll menu option, just ability to open based on given UID). The goal here is to make it so bases are tough to get into (via heli, or maybe befriending the clan and staging a heist, etc.) but still possible to raid with enough tactical planning/coordination (particularly from other clans). Unfortunately, I just have not been able to find many forum posts that lead me to any solution--I see a few on here, but the instructions were somewhat vague and I am relatively new to running a server, so I just feel I need to reach out for some personal assistance on this one.
A few details about my server in case they are pertinent:
-Hosted with HFB Servers, use Navicat Lite to access database and Filezilla to access server files
-Running DayZ 1.8.0.3 Chernarus
-Scripts currently running include: self bloodbag, sarge ai, anti-zombie emitter (although this doesn't always work), auto refuel, siphon fuel (didn't add this, it just works...?), custom debug
-To create and spawn the bases into my server I use the Alt+E editor when running Operation Arrowhead+DayZ, and convert the mission.sqf file to a randombasename.sqf that I call on via Init.sqf in my dayz1.chernarus.pbo file
Any help would be much appreciated!
Thanks
Seems I accidentally posted this in the Arma 3 scripts/addon section on accident lol... Just wondering if someone might be able to help me out a bit--
I am currently building up bases for clans on my server and I would like to add the ability to lock/unlock gates via UID (not lock/unlock scroll menu option, just ability to open based on given UID). The goal here is to make it so bases are tough to get into (via heli, or maybe befriending the clan and staging a heist, etc.) but still possible to raid with enough tactical planning/coordination (particularly from other clans). Unfortunately, I just have not been able to find many forum posts that lead me to any solution--I see a few on here, but the instructions were somewhat vague and I am relatively new to running a server, so I just feel I need to reach out for some personal assistance on this one.
A few details about my server in case they are pertinent:
-Hosted with HFB Servers, use Navicat Lite to access database and Filezilla to access server files
-Running DayZ 1.8.0.3 Chernarus
-Scripts currently running include: self bloodbag, sarge ai, anti-zombie emitter (although this doesn't always work), auto refuel, siphon fuel (didn't add this, it just works...?), custom debug
-To create and spawn the bases into my server I use the Alt+E editor when running Operation Arrowhead+DayZ, and convert the mission.sqf file to a randombasename.sqf that I call on via Init.sqf in my dayz1.chernarus.pbo file
Any help would be much appreciated!
Thanks