ShadowFaith
New Member
Currently I am trying to get uptime on my debug monitor but I honestly have no idea what I'm doing....
What I currently have:
fnc_debug = {
private ["_kills","_killsH","_killsB","_humanity","_headShots","_vehname","_crew","_crew2","_crew3","_crew4","_crew5","_crew6","_crew7","_crew8","_crew9"];
debugMonitor = true;
while {debugMonitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
hintSilent parseText format ["
<t size='1' font='Bitstream' align='center' color='#FFFFFF'>Teamspeak 99.8.178.195</t><br/><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Blood Left:</t><t size='1' font='Bitstream' align='right' color='#FFFFFF'>%2</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Humanity:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%3</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Murders:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%4</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Bandits Killed:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%5</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Zombies Killed:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%6</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Headshots:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%7</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Fps:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%8</t><br/>
<t size='1' font='Bitstream' align='center' color='#0080C0'>http://vcreloaded.enjin.com/</t><br/>",
dayz_skilllevel,
r_player_blood,
round _humanity,
_killsH,
_killsB,
_kills,
_headShots,
round diag_FPS
];
sleep 1;
};
};
[] spawn fnc_debug;
What I currently have:
fnc_debug = {
private ["_kills","_killsH","_killsB","_humanity","_headShots","_vehname","_crew","_crew2","_crew3","_crew4","_crew5","_crew6","_crew7","_crew8","_crew9"];
debugMonitor = true;
while {debugMonitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
hintSilent parseText format ["
<t size='1' font='Bitstream' align='center' color='#FFFFFF'>Teamspeak 99.8.178.195</t><br/><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Blood Left:</t><t size='1' font='Bitstream' align='right' color='#FFFFFF'>%2</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Humanity:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%3</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Murders:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%4</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Bandits Killed:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%5</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Zombies Killed:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%6</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Headshots:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%7</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Fps:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%8</t><br/>
<t size='1' font='Bitstream' align='center' color='#0080C0'>http://vcreloaded.enjin.com/</t><br/>",
dayz_skilllevel,
r_player_blood,
round _humanity,
_killsH,
_killsB,
_kills,
_headShots,
round diag_FPS
];
sleep 1;
};
};
[] spawn fnc_debug;