Using FOCK Group Menu?

yes, but only when killed by either a zombie skin, or an alien skin that i plan to add in the future. Not based on humanity at all.
 
I am playing around with some of the Epoch files now to see what i can do. I am basically adding chunks the dayz_code of Epoch into my mission file.
 
Aghhh....
Code:
    private ["_recruit","_startmarker", "_addmenu"];//declaring   
    waituntil {!isnull player};
    recruit_active = true;
    outofzone = false;
The idiot that wrote it thought it would be a good idea to disable it by default
Make sure
Code:
recruit_active = true
in the RecruitAction.sqf
 
hmm, this is uncommented already. I am using changes to the fn_selfActions.sqf via basebuilding and self bloodbag. would that effect this?

*edit*
Some of my players are getting it sometimes. Weird, can you explain this? I am using bluephoenix's admin tools also.
 
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