WAI Trigger

MrShix

New Member
Ok so i have been looking all over for how to do this but im not the best at this stuff.
What I am wanting to do is insert a trigger at the start of a WAI Script that will make it so it wont spawn ai until a player is 1200m or so close.

if(isServer) then {

waitUntil {
{
if (isPlayer _x && (_x distance (position [4058.66,2810.84,0.00149155]) < 1200)) then
{

[
[4058.66,2810.84,0.00149155],5,"Random","Random",4,"Random","Random","Random","Bandit"
] call spawn_group;

[
[4132.88,2777.4,0.00138855],"Random","Random",4,"Random","Random","Random","Bandit"
] call spawn_group;

[
[4108.31,2828.61,0.00128078],8,"Random","Random",4,"Random","Random","Random","Bandit"

[
[8095.37,13486.5,0.00146484],8,"Random","Random",4,"Random","Random","Random","Bandit"
] call spawn_group;

[
[8123.4,13687.4,0.699768],8,"Random","Random",4,"Random","Random","Random","Bandit"
] call spawn_group;

[
[7925.05,13692.2,0.599701],8,"Random","Random",4,"Random","Random","Random","Bandit"
] call spawn_group;

[
[
[8080.1,13581.5,4.30279],[8024.68,13656.2,3.31873]],"M2StaticMG","Random","Random","Bandit","Random",2,"Random","Random"
] call spawn_static;

diag_log "WAI: Static mission loaded";

};





this is what i have so far. it stops ai from spawning but once a player 1200m away it still does not spawn ai


any help would be greatly appreciated Thx
 
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