Wandering Grid AI

Innuce

Well-Known Member
I have been experiencing way too many AI showing up around the coastal areas, so I commented out all the zones along the coast. Yet the AI is still there?
I'd like to make it so the AI only spawn more inland for the endgamers. Is this possible?
I have been successful using the static spawns. It's the grid spawns giving me trouble!
 
Could you be more specific?
Ideally, I would like to keep the AI out of the player spawn areas (Kamenka, Balota, Cherno, Electro, etc.). Keeping AI more inland for endgame play.
 
you'll need to understand the config a bit more. Commenting grids out does not help as long as there is a default setup for grids defined (which is in the default setup).

nullifying the grids is the better way.

Sarge
 
I did alter the setup to be a 14x14 grid like the actual Chenarus map. Adjusted the SAR_area settings to match the grid.

What do you mean by nullifying the grids? Can I selectively do this?
 
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