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init="clearMagazineCargo this; clearWeaponCargo this; {this addWeaponCargoGlobal [_x, 2];} forEach ['M24','M4A1_AIM_SD_camo','M249','m16a4_acg','M9SD']; {this addmagazineCargoGlobal [_x, 12];} forEach ['5Rnd_762x51_M24','15Rnd_9x19_M9SD','30Rnd_556x45_Stanag','30Rnd_556x45_StanagSD','200Rnd_556x45_M249'];";
[[[],[]],[["PartWheel","PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemHatchet","ItemToolbox","ItemKnife"],[10,10,10,5,10,5,10,10,10,10]],[[],[]]]
Does anyone know how to/ or what value to change to move the position of the boxes?How would you change the position of the boxes? Would worldspace work from the database?
Editing the mission.sqm worked great.
The db option didn't work for some reason. Not sure if its the new 1771 or something I missed. Seems pretty straight forward, but isn't working for me.
Wondering if you could help me add "items" to the cargo besides weapons and ammo?
I'd like to add bandages, bloodbags, antibiotics... maybe skins too?
I've got a bandit camp with AI's fortifying a position. My thinking is if you can defeat the defenders... there will be a cargo box with loot (weapons, ammo, bandages, etc.). Even if the medical items were in a different box.
Side note: Testing the defenses so far has been almost impossible. I believe team work... and only team work... will allow anyone the chance of getting in.
[[[],[]], [["M4A3_CCO_EP1","M4A1_AIM_SD_camo","DMR"],[5,5,5]], [["30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR"], [100,100,100]], [["ItemBloodbag","ItemAntibiotic","ItemBandage"], [10,10,10]], [["Skin_Soldier1_DZ","Skin_Survivor2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"],[10,10,10,10]], [[],[]]]