Jacob Lane
Member
I found a number of script in my DayZ_Code.pbo and was wondering which ones effect the aggro range and spawn rate of zombies. Mostly curious about the spawn rate because they are swarming the second anyone shoots a weapon.
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dayz_maxLocalZombies = x;
dayz_zSpawnDistance = 1000;
dayz_maxLocalZombies = 40;
Yes, that means in that local area, if there is one player there will be 40 zombies. if 2 players then 80 zombies.
If I remember correctly, that is the maximum distance zeds can begin spawning
switch (_nearbytype) do {
case "NameVillage": {
//_radius = 100;
_maxZombies = 10;
};
case "NameCity": {
//_radius = 175;
_maxZombies = 25;
};
case "NameCityCapital": {
//_radius = 250;
_maxZombies = 35;
};
};
So in player_spawnCheck.sqf there is a string in there;
Is this relevant at all? Because I don't want one player to have 10 zombies if they are in a large city compared to in a small village. Make sense?Code:switch (_nearbytype) do { case "NameVillage": { //_radius = 100; _maxZombies = 10; }; case "NameCity": { //_radius = 175; _maxZombies = 25; }; case "NameCityCapital": { //_radius = 250; _maxZombies = 35; }; };