This has been relatively quite, but about 2 weeks ago shinkicker allowed me to develop Dayz Celle.
I've been working very hard making a ton of changes to Celle, hoping to highlight what really makes Celle a special map.
My mission:
While the changes look massive, I will not alter the dayz mechanics, and base codes. This is still dayz!
The number of addons that needed to be pushed through meant another addon file has been created and due to the number of conflicts that needed to be solved in order to get this running effiecently, I've called it @DayzConflicts. All the mods in there can theoretically be used in other map ports. So long as you ask permissions from the creators and mention Dayz Celle, I hope they do become used in other map ports.
Instead of creating 2 threads and risking potential redundancy and outdated information.
View the new Celle changes on: http://www.ausarma.org/topic/2409-wip-dayz-celle-v15-conflicts-01-updated-16012013/#entry37653
As I'm racing to put in as much as possible before V1.5 Dayzmod hits the patch notes are subject to change.
I've been working very hard making a ton of changes to Celle, hoping to highlight what really makes Celle a special map.
My mission:
While the changes look massive, I will not alter the dayz mechanics, and base codes. This is still dayz!
The number of addons that needed to be pushed through meant another addon file has been created and due to the number of conflicts that needed to be solved in order to get this running effiecently, I've called it @DayzConflicts. All the mods in there can theoretically be used in other map ports. So long as you ask permissions from the creators and mention Dayz Celle, I hope they do become used in other map ports.
Instead of creating 2 threads and risking potential redundancy and outdated information.
View the new Celle changes on: http://www.ausarma.org/topic/2409-wip-dayz-celle-v15-conflicts-01-updated-16012013/#entry37653
As I'm racing to put in as much as possible before V1.5 Dayzmod hits the patch notes are subject to change.