So i installed this debug monitor
The debug monitor works fine but the compile.sqf and variables.sqf files seems to miss something to make zombies spawn
Variables.sqf
RPT log shows nothing related to this so it could be a value thats wrong.
The debug monitor works fine but the compile.sqf and variables.sqf files seems to miss something to make zombies spawn
Variables.sqf
Code:
disableSerialization;
//Model Variables
Bandit1_DZ = "Bandit1_DZ";
BanditW1_DZ = "BanditW1_DZ";
Survivor1_DZ = "Survivor2_DZ";
Survivor2_DZ = "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
Sniper1_DZ = "Sniper1_DZ";
Camo1_DZ = "Camo1_DZ";
Soldier1_DZ = "Soldier1_DZ";
Rocket_DZ = "Rocket_DZ";
AllPlayers = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","CamoWinter_DZN","CamoWinterW_DZN","Sniper1W_DZN"];
AllPlayersVehicles = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","CamoWinter_DZN","CamoWinterW_DZN","Sniper1W_DZN","AllVehicles"];
CamoWinter_DZN = "CamoWinter_DZN";
CamoWinterW_DZN = "CamoWinterW_DZN";
Sniper1W_DZN = "Sniper1W_DZN";
//Cooking
meatraw = ["FoodSteakRaw", "FoodmeatRaw","FoodbeefRaw","FoodmuttonRaw","FoodchickenRaw","FoodrabbitRaw","FoodbaconRaw"];
meatcooked = ["FoodSteakCooked","FoodmeatCooked","FoodbeefCooked","FoodmuttonCooked","FoodchickenCooked","FoodrabbitCooked","FoodbaconCooked"];
dayz_combatLog = "";
canRoll = true;
//Hunting Variables
dayZ_partClasses = [
"PartFueltank",
"PartWheel",
//"PartGeneric", //No need to add, it is default for everything
"PartEngine"
];
dayZ_explosiveParts = [
"palivo",
"motor"
];
//Survival Variables
SleepFood = 2160; //minutes (48 hours)
SleepWater = 1440; //minutes (24 hours)
SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange
//Server Variables
allowConnection = false;
isSinglePlayer = false;
dayz_serverObjectMonitor = [];
//Streaming Variables (player only)
dayz_Locations = [];
dayz_locationsActive = [];
//GUI
Dayz_GUI_R = 0.38; // 0.7
Dayz_GUI_G = 0.63; // -0.63
Dayz_GUI_B = 0.26; // -0.26
//Player self-action handles
dayz_resetSelfActions = {
s_player_fire = -1;
s_player_cook = -1;
s_player_boil = -1;
s_player_fireout = -1;
s_player_butcher = -1;
s_player_packtent = -1;
s_player_fillwater = -1;
s_player_fillwater2 = -1;
s_player_fillfuel = -1;
s_player_grabflare = -1;
s_player_removeflare = -1;
s_player_painkiller = -1;
s_player_studybody = -1;
s_build_Sandbag1_DZ = -1;
s_build_Hedgehog_DZ = -1;
s_build_Wire_cat1 = -1;
s_player_deleteBuild = -1;
s_player_forceSave = -1;
s_player_flipveh = -1;
s_player_stats = -1;
s_player_sleep = -1;
s_player_movedog = -1;
s_player_speeddog = -1;
s_player_calldog = -1;
s_player_feeddog = -1;
s_player_waterdog = -1;
s_player_staydog = -1;
s_player_trackdog = -1;
s_player_barkdog = -1;
s_player_warndog = -1;
s_player_followdog = -1;
};
call dayz_resetSelfActions;
//Engineering variables
s_player_lastTarget = objNull;
s_player_repairActions = [];
//Initialize Medical Variables
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_self_actions = [];
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_vehicle = player;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_player_bloodTotal = r_player_blood;
r_public_blood = r_player_blood;
r_player_bloodDanger = r_player_bloodTotal * 0.2;
r_player_actions = [];
r_handlerCount = 0;
r_action_repair = false;
r_action_targets = [];
r_pitchWhine = false;
r_isBandit = false;
//ammo routine
r_player_actions2 = [];
r_action2 = false;
r_player_lastVehicle = objNull;
r_player_lastSeat = [];
r_player_removeActions2 = {
if (!isNull r_player_lastVehicle) then {
{
r_player_lastVehicle removeAction _x;
} forEach r_player_actions2;
r_player_actions2 = [];
r_action2 = false;
};
};
USEC_woundHit = [
"",
"body",
"hands",
"legs",
"head_hit"
];
DAYZ_woundHit = [
[
"body",
"hands",
"legs",
"head_hit"
],
[ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
];
DAYZ_woundHit_ok = [
[
"body",
"hands",
"legs"
],
[0,0,0,0,0,1,1,1,2,2]
];
DAYZ_woundHit_dog = [
[
"body",
"hands",
"legs"
],
[0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
];
USEC_MinorWounds = [
"hands",
"legs"
];
USEC_woundPoint = [
["Pelvis","aimpoint"],
["aimpoint"], //,"RightShoulder","LeftShoulder"
["lelbow","relbow"],
["RightFoot","LeftFoot"],
["neck","pilot"]
];
USEC_typeOfWounds = [
"Pelvis",
"aimpoint",
"lelbow","relbow",
"RightFoot","LeftFoot",
"neck","pilot"
];
//Initialize Zombie Variables
dayz_zombieTargetList = [
["SoldierWB",50],
["Air",500],
["LandVehicle",200]
];
dayzHit = [];
dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
dayzHideBody = objNull;
//DayZ settings
dayz_dawn = 6;
dayz_dusk = 18;
dayz_maxAnimals = 2;
DAYZ_agentnumber = 0;
dayz_animalDistance = 800;
dayz_zSpawnDistance = 1000;
dayz_maxLocalZombies = 40;
dayz_spawnPos = getPosATL player;
//init global arrays for Loot Chances
call compile preprocessFileLineNumbers "\nst\ns_dayz\code\init\loot_init.sqf";
if(isServer) then {
dayz_players = [];
dead_bodyCleanup = [];
needUpdate_objects = [];
};
if(!isDedicated) then {
//Establish Location Streaming
_funcGetLocation =
{
for "_i" from 0 to ((count _this) - 1) do
{
private ["_location","_config","_locHdr","_position","_size","_type"];
//Get Location Data from config
_config = (_this select _i);
_locHdr = configName _config;
_position = getArray (_config >> "position");
_size = getNumber (_config >> "size");
_type = getText (_config >> "type");
//Find the Location
_location = nearestLocation [_position, _type];
//Record details
dayz_Locations set [count dayz_Locations, [_location,_locHdr,_size]];
};
};
_cfgLocation = configFile >> "CfgTownGeneratorNamalsk";
_cfgLocation call _funcGetLocation;
dayz_buildingMonitor = []; //Buildings to check
dayz_bodyMonitor = [];
dayz_flyMonitor = []; //used for monitor flies
dayz_baseTypes = getArray (configFile >> dayzNam_buildingLoot >> "Default" >> "zombieClass");
//temperature variables
dayz_temperatur = 36; //TeeChange
dayz_temperaturnormal = 36; //TeeChange
dayz_temperaturmax = 42; //TeeChange
dayz_temperaturmin = 27; //TeeChange
//player special variables
dayZ_lastPlayerUpdate = 0;
dayZ_everyonesTents = [];
dayz_hunger = 0;
dayz_thirst = 0;
dayz_combat = 0;
dayz_preloadFinished = false;
dayz_statusArray = [1,1];
dayz_disAudial = 0;
dayz_disVisual = 0;
dayz_firedCooldown = 0;
dayz_DeathActioned = false;
dayz_canDisconnect = true;
dayz_damageCounter = time;
dayz_lastSave = time;
dayz_isSwimming = true;
dayz_currentDay = 0;
dayz_hasLight = false;
dayz_surfaceNoise = 0;
dayz_surfaceType = "None";
dayz_noPenalty = [];
dayz_heavenCooldown = 0;
deathHandled = false;
dayz_lastHumanity = 0;
dayz_guiHumanity = -90000;
dayz_firstGroup = group player;
dayz_originalPlayer = player;
dayz_playerName = "Unknown";
dayz_sourceBleeding = objNull;
dayz_clientPreload = false;
dayz_panicCooldown = 0;
dayz_areaAffect = 2;
dayz_heartBeat = false;
dayzClickTime = 0;
dayz_spawnDelay = 300;
dayz_spawnWait = -300;
dayz_lootDelay = 3;
dayz_lootWait = -300;
dayz_spawnZombies = 0;
dayz_inVehicle = false;
dayz_Magazines = [];
dayzGearSave = false;
dayz_unsaved = false;
dayz_scaleLight = 0;
dayzDebug = false;
dayzState = -1;
uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
// dayzDebug = true;
//};
};
RPT log shows nothing related to this so it could be a value thats wrong.