hintSilent parseText format ["
<t size='0.95' font='Bitstream' align='left' >[%18]</t><t size='0.95' font='Bitstream' align='right'>[FPS: %10]</t><br/>
<t size='0.95' font='Bitstream' align='center' color='#FFBF00'>Survived %7 Days</t><br/>
<t size='0.95' font='Bitstream' align='left' >Players: </t><t size='0.95 'font='Bitstream' align='right'>%8</t><br/>
<t size='0.95' font='Bitstream' align='left' >Vehicles:</t><t size='0.95' font='Bitstream'align='right'>%13(%14)</t><br/>
<t size='0.95' font='Bitstream' align='left'>Air: %16</t><t size='0.95' font='Bitstream'align='right'>Sea: %23</t><br/>
<t size='0.95' font='Bitstream' align='left' >Motorbikes: %15</t><t size='0.95' font='Bitstream'align='right'>Cars: %17</t><br/>
<t size='0.95' font='Bitstream' align='left' >Zombies (alive/total): </t><t size='0.95' font='Bitstream' align='right'>%20(%19)</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%2</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%3</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/>
<t size='0.95' font='Bitstream' align='left' >GPS: %22</t><t size='0.95' font='Bitstream' align='right'>DIR: %24</t><br/>
<t size='0.95'font='Bitstream'align='center' >%21</t><br/>",
(name player),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['humanity', 0]),
(dayz_skilllevel),
(count playableUnits),
r_player_blood,
(round diag_fps),
(({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 500]))-1),
viewdistance,
(count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])),
count vehicles,
(count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])),
(count([6800, 9200, 0] nearEntities [["Air"],25000])),
(count([6800, 9200, 0] nearEntities [["Car"],25000])),
(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')),
(count entities "zZombie_Base"),
({alive _x} count entities "zZombie_Base"),
(getPosASL player),
(mapGridPosition getPos player),
(count([6800, 9200, 0] nearEntities [["Ship"],25000])),
(round(getDir player))