case 0 : {
_sniperSkin = "BAF_Soldier_Sniper_MTP";
_sniperRifle = "M24","SVD_CAMO","DMR","M40A3";
_sniperAmmo = "5Rnd_762x51_M24","10Rnd_762x54_SVD","20Rnd_762x51_DMR","5Rnd_762x51_M24";
_sniperAmmoCount = 10;
_sniperGear = ["ItemBandage"];
_sniperWeapons = ["ItemMatchbox"];
_gunnerSkin = "BAF_Soldier_MTP";
_gunnerRifle = "Mk_48_DZ","M240","M249_DZ";
_gunnerAmmo = "100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249";
_gunnerAmmoCount = 6;
_gunnerGear = ["ItemBandage"];
_gunnerWeapons = ["ItemMatchbox"];
_militiaSkin = "BAF_Soldier_L_MTP";
_militiaRifle = "Sa58V_EP1","BAF_L85A2_RIS_Holo","G36C","M4A1_HWS_GL","G36A_camo","M16A4_ACG";
_militiaAmmo = "30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_G36","30Rnd_556x45_Stanag","30Rnd_556x45_G36","30Rnd_556x45_Stanag";
_militiaAmmoCount = 10;
_militiaGear = ["ItemBandage"]; // Additional gear (does not include tools or guns)
_militiaWeapons = ["ItemMatchbox"]; //Additional Guns and Tools