MrB
Member
GJ, going to test this. But why not use the invisible heli pad? 
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Ok.
This works perfectly fine, without any hiccups and doesn't cripple the standard DayZCC code.
7:10:46 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]"
7:10:46 "CRASHSPAWNER: 75% chance to start a crashing UH-1H with loot table 'HeliCrash' at 2966.84"
7:10:46 "DEBUG: Spawning logic for ["UH60Wreck_DZ","UH1Wreck_DZ"] started"
7:10:46 "DEBUG: Spawning logic for ["MV22Wreck","LADAWreck","BMP2Wreck","MH60Wreck","C130JWreck","Mi24Wreck","UralWreck","HMMWVWreck","T72Wreck"] started"
7:10:46 "DEBUG: Spawning logic for ["Misc_cargo_cont_net1","Misc_cargo_cont_net2","Misc_cargo_cont_net3"] started"
Did your steps and OP's and I am only getting this in my RPT.
Code:7:10:46 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]" 7:10:46 "CRASHSPAWNER: 75% chance to start a crashing UH-1H with loot table 'HeliCrash' at 2966.84" 7:10:46 "DEBUG: Spawning logic for ["UH60Wreck_DZ","UH1Wreck_DZ"] started" 7:10:46 "DEBUG: Spawning logic for ["MV22Wreck","LADAWreck","BMP2Wreck","MH60Wreck","C130JWreck","Mi24Wreck","UralWreck","HMMWVWreck","T72Wreck"] started" 7:10:46 "DEBUG: Spawning logic for ["Misc_cargo_cont_net1","Misc_cargo_cont_net2","Misc_cargo_cont_net3"] started"
So far I haven't seen any wrecks spawn at all...is there way to tell how long it takes for them to spawn?
What cyrq is trying to say is that you have to wait 2967 seconds7:10:46 "CRASHSPAWNER: 75% chance to start a crashing UH-1H with loot table 'HeliCrash' at 2966.84"
" if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"" && ((vehicle _x getVariable [""Sarge"",0]) != 1)) then {" \n
_heliModel = ["UH1H_DZ","Mi17_DZ"] call BIS_fnc_selectRandom;
I would create a lot more... its not just that they are not predictable, with only 20 coords you have a high chance of 2-3 crashsites at one place.Here are the static coords for chernarus i have set up (around 20) should be quite enough to make it unpredictable.
Feel free to update original post OP with preset staticcords option.
These Staticcords are all pretty much default, 16 of 20 are spawned within the inner square of chernarus where regular heli crashes were spawned, where as the other 4 are spawned ::: Open field by chernarus, All Airfields (1 at each)
Chernarus Coords:
_staticcoords = [[6277.5605,8332.8262],[1234.5605,4321.8262],[4557.9087,10053.83],[7217.1401,9827.875],[8274.5195,5959.6602],[11872.323,12808.96],[4830.1367,2427.4019],[10497.543,7392.2471],[8953.4258,8895.1299],[4968.2163,8556.0557],[3532.25,6699.2129],[5340.9038,7477.4463],[7250.2588,3253.1953],[6891.0015,7268.6304],[8422.4473,10592.089],[11183.359,10574.101],[5681.2202,4308.855],[3778.5913,4524.0386],[6644.7686,8897.3213],[45545.5605,1256.8262]];
Nice work men, how did you manage to follow the choppers?It's working nicely, thank you!
I made a little video about the new crashes:
http://youtu.be/rTGEw4QdTSw
gcamNice work men, how did you manage to follow the choppers?