Blur Gaming Custom Spawn Tutorial

Hmmm, this works for me and my second admin, i am useing your corev2, blur and we are the only one who is attatched as admins, we are the only one who are getting the option to open chute, my regular players just fall straight into the ground and do not get the message to open chute.
Any help, please?
 
I really like this script though does this display on every respawn? Would really like it if it could be configured to play the welcome music/custom text only on the first time someone connects to the server.
 
Its really not that hard, you can delete the script, or change the 5 to a 1 in the front of line 128
 
From what I understand, for the script restriction, you open the scripts.txt, find the line two greater than the error and alter that. Well, for restriction 126, line 128 says this:

1 limitSpeed !"\"limitSpeed\","

Obviously that is not the problem. What now?
 
i managed to make it work
great work


if it woudnt be too troublesome
coud u point me in the direction
wherre i coud find how the remove the fog
or slow down the fall

coz right now its falling at about mybe 2x the speed it does in ur video
also becose of the fog u cant realy see where ure going untill its time to open the parachute
 
To remove fog make an effects.sqf looking like this...

effects.sqf
Code:
setviewdistance 3000;
bis_fog = 0;
 
setviewdistance 3000;
0 setovercast 0;
0 setrain 0;
//0 setfog 0;
0 setfog bis_fog;
 
[] spawn {
    _delay = 3;
    sleep 0.01;
    while {true} do {
        _delay  setovercast 0;
        _delay  setrain 0;
        _delay  setfog bis_fog;
        sleep _delay ;
    };
};

Then go into your init, find

Code:
if (!isDedicated) then {
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

Make it say

Code:
if (!isDedicated) then {
    [] execVM "effects.sqf";
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

You should get a few script restrictions, but i trust you know how to fix that, as i don't remember what they are.:)
 
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