Air raid - bombing and siren

im having a problem,it says "something went wrong,disconnect and try again" just upon joining
would you be able to check my PBOs,Might of missed something



If you could that would be great,if you can its totally cool :)
Links in you`re conversation i started
Still waiting on those RPT logs! Did you get it sorted?
 
first of all thx to mmmyum, great work!!!

for info, if someone wants to use powerful smoke bombing then take this line:

If (_choise == 1) then {
_espl = createVehicle ["ARTY_SmokeShellWhite",position _sound,[], 0, "NONE"];
 
Updated OP with v0.66 minor changes from 0.65 RC5.

As always, newest code in post #3 (link to my pastebin!) with installation instructions
 
Thanks for spotting that issue mmmyum,i can go ingame after uploading the server pbo!!. :)
I see the choppers fly by,but i hear no siren...when the siren goes off,is it suppose to be heard all over the map,or a certain area that is going to be bombed
 
if i need the bombings to start every 10 mins would i set :
_break = 600; //time to break between attacks, in seconds (time between cycles)

?

Also how would i set the size of the bomb radius ? instead of a small area being bombed,i want a larger radius of bombings ?
 
Would i be able to use this for only playing a sound at a certain location? My plan is to have a custom sound play when a player enters within a certain area.
 
@mmmyum

I finally have a working nuke effect, but I run into an issue with it running client side instead of server side. Currently asking for help getting it to run server side. Will keep you up to date.
 
@Dusty Nuttles -- I have no idea, but they're in there somewhere. Try the biki

@daambi - @AxeCain is right, should be easy to accomplish using triggers. No, my script won't do it at player location.

@Dlcoates1 - That is awesome news, can't wait to check it out! Hit me up if you need some help
 
Research triggers Very simple.

It doesn't use triggers. I tied it to the dayz admin tools by BluePheonix so all I have to do is activate the code, click anywhere on the map where I want it to go off at, then wait. The problem is only I can see it.
 
It doesn't use triggers. I tied it to the dayz admin tools by BluePheonix so all I have to do is activate the code, click anywhere on the map where I want it to go off at, then wait. The problem is only I can see it.
AxeCain was responding to daambi
 
Yeah I just noticed that. Also, I did what you said and put it on the server pbo, and made an sqf file in the mission file to redirect it to the server.pbo as well, but now it doesn't want to run. Any ideas?
Redirect through the mission? No, put your sqf in compiles, add it to server_functions and call it all from dayz_server.
Or do you mean through the mission to trigger it? Not sure how to accomplish that, maybe just put it on a timer
 
Redirect through the mission? No, put your sqf in compiles, add it to server_functions and call it all from dayz_server.
Or do you mean through the mission to trigger it? Not sure how to accomplish that, maybe just put it on a timer

I would have to redirect it through the mission.pbo or call it through the mission.pbo because I tied to to the DayZ admin tools. It is a click and nuke script right now, so I have it tied to the admin tools so only staff can use it. That is why it has to be called through the mission.pbo or redirected through it.
 
I would have to redirect it through the mission.pbo or call it through the mission.pbo because I tied to to the DayZ admin tools. It is a click and nuke script right now, so I have it tied to the admin tools so only staff can use it. That is why it has to be called through the mission.pbo or redirected through it.
Or you put it on a 5 min timer for testing - so it goes off shortly after server start? I don't use any admin panel so I don't know how that works - but you could get it to execute after 5 mins (sleep 300 at the top) and call it at the end of servermonitor.

This way nobody controls is, you can still test it, and it should run on all clients (you may need to call RE for some commands). This is how my airraid script works, and the animated heli crashes

If you have to use it through the tools, you can set a publicvariable and check it, have the admin panel set it to true when you want it to go off, and have the code have a waituntil (publicvar)
 
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